예제 #1
0
//============================================================================//
#if UNITY_EDITOR
        // INITIALIZE //
        //
        override public void Initialize(BaseStack theOwnerStack, AmpsBlueprint theOwnerBlueprint)
        {
            base.Initialize(theOwnerStack, theOwnerBlueprint);

            samplerCondition = ScriptableObject.CreateInstance <DropdownProperty>();
            samplerCondition.Initialize("Sample condition", 0, theOwnerBlueprint);
            AddProperty(samplerCondition, true);
            sampleOnSpawn = ScriptableObject.CreateInstance <BoolProperty>();
            sampleOnSpawn.Initialize("Sample on spawn?", true, theOwnerBlueprint);
            AddProperty(sampleOnSpawn, true);
            interval = ScriptableObject.CreateInstance <ScalarProperty>();
            interval.Initialize("Interval", 1, theOwnerBlueprint);
            interval.SetDataModes(true, false, false, false, true, true);
            AddProperty(interval, true);
            intervalOffset = ScriptableObject.CreateInstance <ScalarProperty>();
            intervalOffset.Initialize("Initial delay", 0, theOwnerBlueprint);
            intervalOffset.SetDataModes(true, false, false, false, true, true);
            AddProperty(intervalOffset, true);
            directValue = ScriptableObject.CreateInstance <ScalarProperty>();
            directValue.Initialize("Direct value", 0, theOwnerBlueprint);
            directValue.SetDataModes(false, false, true, true, true, true);
            AddProperty(directValue, true);
            System.Random theRandom = new System.Random();
            randomSeed = theRandom.Next(1, 65536);
        }
예제 #2
0
//============================================================================//
#if UNITY_EDITOR
        // INITIALIZE //
        //
        override public void Initialize(BaseStack theOwnerStack, AmpsBlueprint theOwnerBlueprint)
        {
            base.Initialize(theOwnerStack, theOwnerBlueprint);

            subMenuName = "";
            type        = "Quad renderer";
            SetDefaultName();

            orientation = ScriptableObject.CreateInstance <DropdownProperty>();
            orientation.Initialize("Orientation", 1, theOwnerBlueprint);
            AddProperty(orientation, false);
            alignmentVector = ScriptableObject.CreateInstance <VectorProperty>();
            alignmentVector.Initialize("Alignment vector", new Vector4(0, 1, 0, 0), theOwnerBlueprint);
            alignmentVector.hideW = true;
            AddProperty(alignmentVector, false);
            normalMode = ScriptableObject.CreateInstance <DropdownProperty>();
            normalMode.Initialize("Normal mode", 0, theOwnerBlueprint);
            AddProperty(normalMode, false);
            tangentMode = ScriptableObject.CreateInstance <DropdownProperty>();
            tangentMode.Initialize("Tangent mode", 0, theOwnerBlueprint);
            AddProperty(tangentMode, false);
            uv2Mode = ScriptableObject.CreateInstance <DropdownProperty>();
            uv2Mode.Initialize("UV2 mode", 0, theOwnerBlueprint);
            AddProperty(uv2Mode, false);
            isDoubleSided = ScriptableObject.CreateInstance <BoolProperty>();
            isDoubleSided.Initialize("Double sided?", false, theOwnerBlueprint);
            AddProperty(isDoubleSided, false);
            doubleSidedColorMode = ScriptableObject.CreateInstance <DropdownProperty>();
            doubleSidedColorMode.Initialize("Backside color mode", 0, theOwnerBlueprint);
            AddProperty(doubleSidedColorMode, false);
        }
예제 #3
0
//============================================================================//
#if UNITY_EDITOR
        // INITALIZE //
        //
        override public void Initialize(BaseStack theOwnerStack, AmpsBlueprint theOwnerBlueprint)
        {
            base.Initialize(theOwnerStack, theOwnerBlueprint);

            subMenuName = AmpsHelpers.formatEnumString(eCategories.Basic.ToString());
            type        = "Scalar condition";
            SetDefaultName();

            useStackValue = ScriptableObject.CreateInstance <BoolProperty>();
            useStackValue.Initialize("Use stack value?", true, theOwnerBlueprint);
            AddProperty(useStackValue, true);

            valueA = ScriptableObject.CreateInstance <ScalarProperty>();
            valueA.Initialize("Value A", 0f, theOwnerBlueprint);
            AddProperty(valueA, true);

            condition = ScriptableObject.CreateInstance <DropdownProperty>();
            condition.Initialize("Condition", 0, theOwnerBlueprint);
            condition.SetDataModes(true, false, false, false, false, false);
            AddProperty(condition, false);

            valueB = ScriptableObject.CreateInstance <ScalarProperty>();
            valueB.Initialize("Value B", 1f, theOwnerBlueprint);
            AddProperty(valueB, true);

            valueFalse = ScriptableObject.CreateInstance <ScalarProperty>();
            valueFalse.Initialize("Output for FALSE", 1f, theOwnerBlueprint);
            AddProperty(valueFalse, true);

            valueTrue = ScriptableObject.CreateInstance <ScalarProperty>();
            valueTrue.Initialize("Output for TRUE", 1f, theOwnerBlueprint);
            AddProperty(valueTrue, true);
        }
예제 #4
0
        //============================================================================//
        #region GUI

        // SHOW PROPERTIES //
        //
        override public void ShowProperties(ref bool shouldRepaint)
        {
            base.ShowProperties(ref shouldRepaint);

            BaseProperty previousSelection = selectedProperty;

            PropertyGroup("Mesh");
            sampledMesh.ShowProperty(ref selectedProperty, false);
            if (sampledMeshElement.displayData == null)
            {
                sampledMeshElement.displayData = () => meshElementsDisplayData;                                                     // We have to do this here because delegates are not serialized.
            }
            sampledMeshElement.ShowProperty(ref selectedProperty, false);
            if (samplingOrder.displayData == null)
            {
                samplingOrder.displayData = () => samplingOrderDisplayData;                                                // We have to do this here because delegates are not serialized.
            }
            samplingOrder.ShowProperty(ref selectedProperty, false);

            if (isEmitterRelative == null)              // HACK
            {
                isEmitterRelative = ScriptableObject.CreateInstance <BoolProperty>();
                isEmitterRelative.Initialize("Emitter relative?", ownerBlueprint);
                AddProperty(isEmitterRelative, true);
            }
            isEmitterRelative.ShowProperty(ref selectedProperty, false);

            if (selectedProperty != previousSelection)
            {
                shouldRepaint = true;
            }
        }
예제 #5
0
//============================================================================//
#if UNITY_EDITOR
        // INITIALIZE //
        //
        override public void Initialize(BaseStack theOwnerStack, AmpsBlueprint theOwnerBlueprint)
        {
            base.Initialize(theOwnerStack, theOwnerBlueprint);

            subMenuName = AmpsHelpers.formatEnumString(eCategories.Basic.ToString());
            type        = "Property sampler";
            SetDefaultName();

            property = ScriptableObject.CreateInstance <DropdownProperty>();
            property.Initialize("Property", 0, theOwnerBlueprint);
            AddProperty(property, true);
            sampleFromParent = ScriptableObject.CreateInstance <BoolProperty>();
            sampleFromParent.Initialize("Sample parent?", false, property.ownerBlueprint);
            AddProperty(sampleFromParent, true);
            modifyX = ScriptableObject.CreateInstance <BoolProperty>();
            modifyX.Initialize("Modify X?", true, theOwnerBlueprint);
            AddProperty(modifyX, true);
            modifyY = ScriptableObject.CreateInstance <BoolProperty>();
            modifyY.Initialize("Modify Y?", true, theOwnerBlueprint);
            AddProperty(modifyY, true);
            modifyZ = ScriptableObject.CreateInstance <BoolProperty>();
            modifyZ.Initialize("Modify Z?", true, theOwnerBlueprint);
            AddProperty(modifyZ, true);
            modifyW = ScriptableObject.CreateInstance <BoolProperty>();
            modifyW.Initialize("Modify W?", true, theOwnerBlueprint);
            AddProperty(modifyW, true);
        }
예제 #6
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        // COPY PROPERTY //
        //
        override public void CopyProperty(BaseProperty originalProperty, AmpsBlueprint theOwnerBlueprint)
        {
            base.CopyProperty(originalProperty, theOwnerBlueprint);

            BoolProperty originalBoolProperty = originalProperty as BoolProperty;

            value = originalBoolProperty.value;
        }
예제 #7
0
//============================================================================//
#if UNITY_EDITOR
        // INITIALIZE //
        //
        override public void Initialize(BaseStack theOwnerStack, AmpsBlueprint theOwnerBlueprint)
        {
            base.Initialize(theOwnerStack, theOwnerBlueprint);

            modifySpawnRate = ScriptableObject.CreateInstance <BoolProperty>();
            modifySpawnRate.Initialize("Modify Spawn rate?", false, theOwnerBlueprint);
            modifySpawnRate.allowDataModeReference = false;
            AddProperty(modifySpawnRate, false);
            modifyDeathCondition = ScriptableObject.CreateInstance <BoolProperty>();
            modifyDeathCondition.Initialize("Modify Death condition?", false, theOwnerBlueprint);
            modifyDeathCondition.allowDataModeReference = false;
            AddProperty(modifyDeathCondition, false);
            modifyDeathDuration = ScriptableObject.CreateInstance <BoolProperty>();
            modifyDeathDuration.Initialize("Modify Death duration?", false, theOwnerBlueprint);
            modifyDeathDuration.allowDataModeReference = false;
            AddProperty(modifyDeathDuration, false);
            modifyCustomScalar = ScriptableObject.CreateInstance <BoolProperty>();
            modifyCustomScalar.Initialize("Modify Custom scalar?", false, theOwnerBlueprint);
            modifyCustomScalar.allowDataModeReference = false;
            AddProperty(modifyCustomScalar, false);
            modifyCustomVector = ScriptableObject.CreateInstance <BoolProperty>();
            modifyCustomVector.Initialize("Modify Custom vector?", false, theOwnerBlueprint);
            modifyCustomVector.allowDataModeReference = false;
            AddProperty(modifyCustomVector, false);
            modifyAcceleration = ScriptableObject.CreateInstance <BoolProperty>();
            modifyAcceleration.Initialize("Modify Acceleration?", false, theOwnerBlueprint);
            modifyAcceleration.allowDataModeReference = false;
            AddProperty(modifyAcceleration, false);
            modifyVelocity = ScriptableObject.CreateInstance <BoolProperty>();
            modifyVelocity.Initialize("Modify Velocity?", false, theOwnerBlueprint);
            modifyVelocity.allowDataModeReference = false;
            AddProperty(modifyVelocity, false);
            modifyPosition = ScriptableObject.CreateInstance <BoolProperty>();
            modifyPosition.Initialize("Modify Position?", false, theOwnerBlueprint);
            modifyPosition.allowDataModeReference = false;
            AddProperty(modifyPosition, false);
            modifyRotationRate = ScriptableObject.CreateInstance <BoolProperty>();
            modifyRotationRate.Initialize("Modify Rotation rate?", false, theOwnerBlueprint);
            modifyRotationRate.allowDataModeReference = false;
            AddProperty(modifyRotationRate, false);
            modifyRotation = ScriptableObject.CreateInstance <BoolProperty>();
            modifyRotation.Initialize("Modify Rotation?", false, theOwnerBlueprint);
            modifyRotation.allowDataModeReference = false;
            AddProperty(modifyRotation, false);
            modifyScale = ScriptableObject.CreateInstance <BoolProperty>();
            modifyScale.Initialize("Modify Scale?", false, theOwnerBlueprint);
            modifyScale.allowDataModeReference = false;
            AddProperty(modifyScale, false);
            modifyColor = ScriptableObject.CreateInstance <BoolProperty>();
            modifyColor.Initialize("Modify Color?", false, theOwnerBlueprint);
            modifyColor.allowDataModeReference = false;
            AddProperty(modifyColor, false);
            modifyPivotOffset = ScriptableObject.CreateInstance <BoolProperty>();
            modifyPivotOffset.Initialize("Modify Pivot offset?", false, theOwnerBlueprint);
            modifyPivotOffset.allowDataModeReference = false;
            AddProperty(modifyPivotOffset, false);
        }
예제 #8
0
//============================================================================//
#if UNITY_EDITOR
        // INITIALIZE //
        //
        override public void Initialize(BaseStack theOwnerStack, AmpsBlueprint theOwnerBlueprint)
        {
            base.Initialize(theOwnerStack, theOwnerBlueprint);

            subMenuName = AmpsHelpers.formatEnumString(eCategories.Misc.ToString());
            type        = "Event listener";
            SetDefaultName();

            eventName = ScriptableObject.CreateInstance <StringProperty>();
            eventName.Initialize("Event name", theOwnerBlueprint);
            eventName.value = "event";
            eventName.SetDataModes(true, false, false, false, false, false);
            AddProperty(eventName, false);

            untriggeredValue = ScriptableObject.CreateInstance <VectorProperty>();
            untriggeredValue.Initialize("Untriggered value", theOwnerBlueprint);
            AddProperty(untriggeredValue, false);

            triggeredCustomValue = ScriptableObject.CreateInstance <VectorProperty>();
            triggeredCustomValue.Initialize("Triggered value", theOwnerBlueprint);
            triggeredCustomValue.constant = new Vector4(1, 0, 0, 0);
            AddProperty(triggeredCustomValue, false);

            triggerDataMode = ScriptableObject.CreateInstance <DropdownProperty>();
            triggerDataMode.Initialize("Trigger data mode", 0, theOwnerBlueprint);
            triggerDataMode.SetDataModes(true, false, false, false, false, false);
            AddProperty(triggerDataMode, false);

            infiniteTriggerCount = ScriptableObject.CreateInstance <BoolProperty>();
            infiniteTriggerCount.Initialize("Infinite trigger count?", theOwnerBlueprint);
            infiniteTriggerCount.value = true;
            infiniteTriggerCount.SetDataModes(true, false, false, false, false, false);
            AddProperty(infiniteTriggerCount, false);

            maxTriggerCount = ScriptableObject.CreateInstance <ScalarProperty>();
            maxTriggerCount.Initialize("Max trigger count per loop", 1f, theOwnerBlueprint);
            maxTriggerCount.SetDataModes(true, false, false, false, false, false);
            maxTriggerCount.isInteger = true;
            AddProperty(maxTriggerCount, false);

            triggerToggle = ScriptableObject.CreateInstance <BoolProperty>();
            triggerToggle.Initialize("Does an event toggle?", theOwnerBlueprint);
            triggerToggle.value = true;
            triggerToggle.SetDataModes(true, false, false, false, false, false);
            AddProperty(triggerToggle, false);

            triggerDuration = ScriptableObject.CreateInstance <ScalarProperty>();
            triggerDuration.Initialize("Trigger duration", 1f, theOwnerBlueprint);
            triggerDuration.SetDataModes(true, true, false, false, false, false);
            AddProperty(triggerDuration, false);
        }
예제 #9
0
//============================================================================//
#if UNITY_EDITOR
        // INITIALIZE //
        //
        override public void Initialize(BaseStack theOwnerStack, AmpsBlueprint theOwnerBlueprint)
        {
            base.Initialize(theOwnerStack, theOwnerBlueprint);

            subMenuName = AmpsHelpers.formatEnumString(eCategories.Misc.ToString());
            type        = "Child control";
            SetDefaultName();

            value = ScriptableObject.CreateInstance <ScalarProperty>();
            value.Initialize("Value", 0f, theOwnerBlueprint);
            value.SetDataModes(true, false, false, false, false, false);
            AddProperty(value, false);

            condition = ScriptableObject.CreateInstance <DropdownProperty>();
            condition.Initialize("Condition", 0, theOwnerBlueprint);
            condition.SetDataModes(true, false, false, false, false, false);
            AddProperty(condition, false);

            useCurrentStack = ScriptableObject.CreateInstance <BoolProperty>();
            useCurrentStack.Initialize("Current stack?", theOwnerBlueprint);
            useCurrentStack.value = true;
            useCurrentStack.SetDataModes(true, false, false, false, false, false);
            AddProperty(useCurrentStack, false);

            property = ScriptableObject.CreateInstance <DropdownProperty>();
            property.Initialize("Property", 0, theOwnerBlueprint);
            property.SetDataModes(true, false, false, false, false, false);
            AddProperty(property, false);

            propertyVectorComponent = ScriptableObject.CreateInstance <DropdownProperty>();
            propertyVectorComponent.Initialize("Component", 0, theOwnerBlueprint);
            propertyVectorComponent.SetDataModes(true, false, false, false, false, false);
            AddProperty(propertyVectorComponent, false);

            action = ScriptableObject.CreateInstance <DropdownProperty>();
            action.Initialize("Action", 0, theOwnerBlueprint);
            action.SetDataModes(true, false, false, false, false, false);
            AddProperty(action, false);

            maxEventCount = ScriptableObject.CreateInstance <ScalarProperty>();
            maxEventCount.Initialize("Max event count per loop", 1f, theOwnerBlueprint);
            maxEventCount.SetDataModes(true, false, false, false, false, false);
            maxEventCount.isInteger = true;
            AddProperty(maxEventCount, false);

            minEventDelay = ScriptableObject.CreateInstance <ScalarProperty>();
            minEventDelay.Initialize("Min event delay", 0.1f, theOwnerBlueprint);
            minEventDelay.SetDataModes(true, false, false, false, false, false);
            AddProperty(minEventDelay, false);
        }
예제 #10
0
//============================================================================//
#if UNITY_EDITOR
        // INITIALIZE //
        //
        override public void Initialize(BaseStack theOwnerStack, AmpsBlueprint theOwnerBlueprint)
        {
            base.Initialize(theOwnerStack, theOwnerBlueprint);

            subMenuName = "";
            type        = "Motion tweaker";
            SetDefaultName();

            modifyAcceleration.value = true;
            modifyVelocity.value     = true;

            modifyMomentum = ScriptableObject.CreateInstance <BoolProperty>();
            modifyMomentum.Initialize("Modify momentum?", true, theOwnerBlueprint);
            modifyMomentum.allowDataModeReference = false;
            AddProperty(modifyMomentum, false);

            modifyDisplacement = ScriptableObject.CreateInstance <BoolProperty>();
            modifyDisplacement.Initialize("Modify displacement?", true, theOwnerBlueprint);
            modifyDisplacement.allowDataModeReference = false;
            AddProperty(modifyDisplacement, false);

            accelerationMultiplier = ScriptableObject.CreateInstance <VectorProperty>();
            accelerationMultiplier.Initialize("Acceleration multiplier", Vector4.one, theOwnerBlueprint);
            accelerationMultiplier.coordSystemConversionMode = BaseProperty.eCoordSystemConversionMode.NoConversion;
            accelerationMultiplier.allowDataModeReference    = false;
            accelerationMultiplier.hideW = true;
            AddProperty(accelerationMultiplier, false);

            momentumMultiplier = ScriptableObject.CreateInstance <VectorProperty>();
            momentumMultiplier.Initialize("Momentum multiplier", Vector4.one, theOwnerBlueprint);
            momentumMultiplier.coordSystemConversionMode = BaseProperty.eCoordSystemConversionMode.NoConversion;
            momentumMultiplier.allowDataModeReference    = false;
            momentumMultiplier.hideW = true;
            AddProperty(momentumMultiplier, false);

            velocityMultiplier = ScriptableObject.CreateInstance <VectorProperty>();
            velocityMultiplier.Initialize("Velocity multiplier", Vector4.one, theOwnerBlueprint);
            velocityMultiplier.coordSystemConversionMode = BaseProperty.eCoordSystemConversionMode.NoConversion;
            velocityMultiplier.allowDataModeReference    = false;
            velocityMultiplier.hideW = true;
            AddProperty(velocityMultiplier, false);

            displacementMultiplier = ScriptableObject.CreateInstance <VectorProperty>();
            displacementMultiplier.Initialize("Displacement multiplier", Vector4.one, theOwnerBlueprint);
            displacementMultiplier.coordSystemConversionMode = BaseProperty.eCoordSystemConversionMode.NoConversion;
            displacementMultiplier.allowDataModeReference    = false;
            displacementMultiplier.hideW = true;
            AddProperty(displacementMultiplier, false);
        }
예제 #11
0
//============================================================================//
#if UNITY_EDITOR
        // INITALIZE //
        //
        override public void Initialize(BaseStack theOwnerStack, AmpsBlueprint theOwnerBlueprint)
        {
            base.Initialize(theOwnerStack, theOwnerBlueprint);

            subMenuName = AmpsHelpers.formatEnumString(eCategories.Basic.ToString());
            type        = "Scalar accumulator";
            SetDefaultName();

            useStackValue = ScriptableObject.CreateInstance <BoolProperty>();
            useStackValue.Initialize("Use stack value?", true, theOwnerBlueprint);
            AddProperty(useStackValue, true);

            changePerSecond = ScriptableObject.CreateInstance <ScalarProperty>();
            changePerSecond.Initialize("Change per second", 1f, theOwnerBlueprint);
            AddProperty(changePerSecond, true);
        }
예제 #12
0
//============================================================================//
#if UNITY_EDITOR
        // INITIALIZE //
        //
        override public void Initialize(BaseStack theOwnerStack, AmpsBlueprint theOwnerBlueprint)
        {
            base.Initialize(theOwnerStack, theOwnerBlueprint);

            type = "Basic setup";

            emitterDuration = ScriptableObject.CreateInstance <ScalarProperty>();
            emitterDuration.Initialize("Emitter duration", 5, theOwnerBlueprint);
            emitterDuration.SetDataModes(true, false, false, false, false, true);
            AddProperty(emitterDuration, false);
            isLooping = ScriptableObject.CreateInstance <BoolProperty>();
            isLooping.SetDataModes(true, false, false, false, false, false);
            isLooping.Initialize("Looping?", true, theOwnerBlueprint);
            AddProperty(isLooping, false);
            maxParticles = ScriptableObject.CreateInstance <ScalarProperty>();
            maxParticles.Initialize("Particle limit", 10, theOwnerBlueprint);
            maxParticles.SetDataModes(true, true, false, false, false, false);
            maxParticles.isInteger = true;
            AddProperty(maxParticles, false);
            updateRate = ScriptableObject.CreateInstance <ScalarProperty>();
            updateRate.Initialize("Updates per second", 30, theOwnerBlueprint);
            updateRate.SetDataModes(true, false, false, false, false, false);
            AddProperty(updateRate, false);
            timeScale = ScriptableObject.CreateInstance <ScalarProperty>();
            timeScale.Initialize("Time scale", 1, theOwnerBlueprint);
            timeScale.SetDataModes(true, false, false, false, false, false);
            AddProperty(timeScale, false);
            accelerationNoiseSmoothing = ScriptableObject.CreateInstance <ScalarProperty>();
            accelerationNoiseSmoothing.Initialize("Accel. noise smoothing", 0.5f, theOwnerBlueprint);
            accelerationNoiseSmoothing.SetDataModes(true, false, false, false, false, false);
            AddProperty(accelerationNoiseSmoothing, false);
            playOnAwake = ScriptableObject.CreateInstance <BoolProperty>();
            playOnAwake.SetDataModes(true, false, false, false, false, false);
            playOnAwake.Initialize("Plays on start?", true, theOwnerBlueprint);
            AddProperty(playOnAwake, false);
            pauseWhenUnseenDuration = ScriptableObject.CreateInstance <ScalarProperty>();
            pauseWhenUnseenDuration.Initialize("Pause when unseen duration", 1, theOwnerBlueprint);
            pauseWhenUnseenDuration.SetDataModes(true, false, false, false, false, false);
            AddProperty(pauseWhenUnseenDuration, false);
            //canParentControlPlayback = ScriptableObject.CreateInstance<BoolProperty>();
            //canParentControlPlayback.SetDataModes(true, false, false, false, false, false);
            //canParentControlPlayback.Initialize("Can parent control playback?", true, theOwnerBlueprint);
            //AddProperty(canParentControlPlayback, false);
        }
예제 #13
0
        // GET VALUE //
        //
        public bool GetValue()
        {
            bool returnValue = false;

#if UNITY_EDITOR
            CheckReferences();
#endif

            switch (dataMode)
            {
            case eDataMode.Constant:
                returnValue = value;
                break;

            case eDataMode.Reference:
                if (reference != null)
                {
                    BoolProperty theReference = (BoolProperty)reference.property;
                    returnValue = theReference.GetValue();
                }
                break;

            case eDataMode.Parameter:
                if (wasParameterQueried == false)
                {
                    parameter           = ownerBlueprint.ownerEmitter.GetParameter(parameterName, AmpsHelpers.eParameterTypes.Bool);
                    wasParameterQueried = true;
                }
                if (parameter != null)
                {
                    returnValue = parameter.GetBoolValue();
                }
                else
                {
                    returnValue = value;
                }
                break;
            }

            return(returnValue);
        }
예제 #14
0
        //============================================================================//
#if UNITY_EDITOR
        // INITIALIZE //
        //
        override public void Initialize(BaseStack theOwnerStack, AmpsBlueprint theOwnerBlueprint)
        {
            base.Initialize(theOwnerStack, theOwnerBlueprint);

            subMenuName = AmpsHelpers.formatEnumString(eCategories.Shapes.ToString());
            type        = "Mesh sampler";
            SetDefaultName();

            sampledMesh = ScriptableObject.CreateInstance <MeshProperty>();
            sampledMesh.Initialize("Mesh");
            AddProperty(sampledMesh, true);
            sampledMeshElement = ScriptableObject.CreateInstance <DropdownProperty>();
            sampledMeshElement.Initialize("Element", 0, theOwnerBlueprint);
            AddProperty(sampledMeshElement, true);
            samplingOrder = ScriptableObject.CreateInstance <DropdownProperty>();
            samplingOrder.Initialize("Order", 0, theOwnerBlueprint);
            AddProperty(samplingOrder, true);
            isEmitterRelative = ScriptableObject.CreateInstance <BoolProperty>();
            isEmitterRelative.Initialize("Emitter relative?", theOwnerBlueprint);
            AddProperty(isEmitterRelative, true);
            implementsVisualization = false;
        }
예제 #15
0
//============================================================================//
#if UNITY_EDITOR
        // INITIALIZE //
        //
        override public void Initialize(BaseStack theOwnerStack, AmpsBlueprint theOwnerBlueprint)
        {
            base.Initialize(theOwnerStack, theOwnerBlueprint);

            subMenuName = AmpsHelpers.formatEnumString(eCategories.Misc.ToString());
            type        = "Info";
            SetDefaultName();

            label = ScriptableObject.CreateInstance <StringProperty>();
            label.Initialize("=", theOwnerBlueprint);
            label.value = "n.a.";
            AddProperty(label, false);

            showCurrentStack = ScriptableObject.CreateInstance <BoolProperty>();
            showCurrentStack.Initialize("Show current stack value?", theOwnerBlueprint);
            showCurrentStack.value = true;
            showCurrentStack.SetDataModes(true, false, false, false, false, false);
            AddProperty(showCurrentStack, false);

            property = ScriptableObject.CreateInstance <DropdownProperty>();
            property.Initialize("Property", 0, theOwnerBlueprint);
            AddProperty(property, true);
        }