public override string GenerateShaderForOutput(int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar) { dataCollector.ForceNormal = true; dataCollector.AddToInput(UniqueId, UIUtils.GetInputDeclarationFromType(m_currentPrecisionType, AvailableSurfaceInputs.WORLD_NORMAL), true); dataCollector.AddToInput(UniqueId, Constants.InternalData, false); string worldBitangent = GeneratorUtils.GenerateWorldBitangent(ref dataCollector, UniqueId); return(GetOutputVectorItem(0, outputId, worldBitangent)); }
public override string GenerateShaderForOutput(int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar) { if (dataCollector.IsTemplate) { return(GetOutputVectorItem(0, outputId, dataCollector.TemplateDataCollectorInstance.GetWorldBinormal())); } if (dataCollector.PortCategory == MasterNodePortCategory.Fragment || dataCollector.PortCategory == MasterNodePortCategory.Debug) { dataCollector.ForceNormal = true; dataCollector.AddToInput(UniqueId, UIUtils.GetInputDeclarationFromType(m_currentPrecisionType, AvailableSurfaceInputs.WORLD_NORMAL), true); dataCollector.AddToInput(UniqueId, Constants.InternalData, false); } string worldBitangent = GeneratorUtils.GenerateWorldBitangent(ref dataCollector, UniqueId); return(GetOutputVectorItem(0, outputId, worldBitangent)); }
public override string GenerateShaderForOutput(int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar) { if (dataCollector.IsTemplate) { return(GetOutputVectorItem(0, outputId, dataCollector.TemplateDataCollectorInstance.GetWorldBinormal(m_currentPrecisionType))); } if (dataCollector.PortCategory == MasterNodePortCategory.Fragment || dataCollector.PortCategory == MasterNodePortCategory.Debug) { dataCollector.ForceNormal = true; dataCollector.AddToInput(UniqueId, SurfaceInputs.WORLD_NORMAL, m_currentPrecisionType); dataCollector.AddToInput(UniqueId, SurfaceInputs.INTERNALDATA, addSemiColon: false); } string worldBitangent = GeneratorUtils.GenerateWorldBitangent(ref dataCollector, UniqueId); return(GetOutputVectorItem(0, outputId, worldBitangent)); }