public override string GenerateShaderForOutput(int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar)
        {
            string objectScale = m_rotationIndependentScale ?       GeneratorUtils.GenerateRotationIndependentObjectScale(ref dataCollector, UniqueId):
                                 GeneratorUtils.GenerateObjectScale(ref dataCollector, UniqueId);

            return(GetOutputVectorItem(0, outputId, objectScale));
        }