void DrawShadingProps() { _showShadingProps = _util.Foldout(_showShadingProps, "Basic Shading"); if (!_showShadingProps) { return; } _util.DrawSlider("Shade Contrast", "shadeContrast", -2f, 8f); _util.DrawToggle("Specular Surface", "specularSurfaceOn"); _util.DrawVector4("Specular Surface Params", "specularSurfaceParams"); }
void DrawSurfaceProps() { _showSurfaceProps = _util.Foldout(_showSurfaceProps, "Surface Wave"); if (!_showSurfaceProps) { return; } _util.DrawSlider("Wave Cycle", "waveCycle", 0f, 4f); _util.DrawSlider("Wave Speed", "waveSpeed", 0f, 10f); _util.DrawSlider("Wave Power", "wavePower", 0f, 10f); _util.DrawSlider("Rise and Fall", "riseAndFall", 0f, 10f); _util.DrawSlider("Surface Specular", "surfaceSpecular", 0f, 10f); _util.DrawSlider("Surface Noise", "surfaceNoise", 0f, 10f); _util.DrawVector4("Surface Diversity Params", "surfaceParams"); }