protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(ClearOptions.Target | ClearOptions.DepthBuffer, Color.CornflowerBlue, 1f, 0); graphics.Begin(); grid.Draw(graphics); graphics.End(); base.Draw(gameTime); }
protected override void OnRenderFrame(FrameEventArgs e) { // render graphics GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit); GL.ClearColor(Color.CornflowerBlue); graphics.Begin(); grid.Draw(graphics); graphics.End(); SwapBuffers(); base.OnRenderFrame(e); }