private void SetSettingValue(SetSettingValue obj) { if (!GetChild(obj.SettingsScope, out var actor)) { actor.Forward(obj); } }
private void SetSettingValue(SetSettingValue obj) { _log.Info("Set Setting Value and Save {Scope}:{Key}--{Value}", obj.SettingsScope, obj.Name, obj.Value); _data = _data.SetItem(obj.Name, obj.Value); _provider.Save(_data); }