private void SetSettingValue(SetSettingValue obj)
 {
     if (!GetChild(obj.SettingsScope, out var actor))
     {
         actor.Forward(obj);
     }
 }
 private void SetSettingValue(SetSettingValue obj)
 {
     _log.Info("Set Setting Value and Save {Scope}:{Key}--{Value}", obj.SettingsScope, obj.Name, obj.Value);
     _data = _data.SetItem(obj.Name, obj.Value);
     _provider.Save(_data);
 }