public bool GetLooped(float time) { time = AfterEffectsUtil.Fmod(time, (float)_times[_times.Length - 1]); return(Get(time)); }
public void GetLooped(out Vector2 value, float time) { time = AfterEffectsUtil.Fmod(time, (float)_times[_times.Length - 1]); Get(out value, time); }