public bool GetLooped(float time)
 {
     time = AfterEffectsUtil.Fmod(time, (float)_times[_times.Length - 1]);
     return(Get(time));
 }
 public void GetLooped(out Vector2 value, float time)
 {
     time = AfterEffectsUtil.Fmod(time, (float)_times[_times.Length - 1]);
     Get(out value, time);
 }