//Z-BUFFER private void show_z_buff() { int[] buff = new int[pictureBox1.Width * pictureBox1.Height]; figure.calculateZBuffer(pictureBox1.Width, pictureBox1.Height, out buff); Bitmap bmp = new Bitmap(pictureBox1.Width, pictureBox1.Height); pictureBox1.Image = bmp; g.Clear(Color.White); for (int i = 0; i < pictureBox1.Width; ++i) { for (int j = 0; j < pictureBox1.Height; ++j) { Color c = Color.FromArgb(buff[i * pictureBox1.Height + j], buff[i * pictureBox1.Height + j], buff[i * pictureBox1.Height + j]); bmp.SetPixel(i, j, c); } } pictureBox1.Refresh(); }