/* * Event Handeler for showing high score board * */ private void scoreboard_Click(Object sender, EventArgs e) { popUpForm rankings = new popUpForm(-1); this.Visible = false; rankings.menuMode(); DialogResult result = rankings.ShowDialog(); if (result == DialogResult.OK) { this.Visible = true; } else { Close(); } }
/* * The following method determines what happens on the background timers click */ private void backgroundMoveTime_Tick(object sender, EventArgs e) { //check if the game has been won yet if (!gameWon) { //if game has not been won, check if there is any time left on the timer if (Math.Round(gameTime) == 0) { //set the game to be won gameWon = true; //open the scoreboard var newForm = new popUpForm(score); var result = newForm.ShowDialog(); //wait for input from the scorboard if (result == DialogResult.OK) { //if the player wants to play again, call refreshGame() if (newForm.playAgain) { refreshGame(); } else { //else quit back to menu this.DialogResult = DialogResult.OK; Close(); } } } else //else if game has not finished { //tick down the game timer gameTime -= 0.01; //update labels timerDisplay.Text = Convert.ToString(Math.Round(gameTime)); scoreDisplay.Text = "Score " + Convert.ToString(score); } //following loop scrolls up the background for (int y = 0; y < grid.GetLength(1); y++) { //move the background up grid[bottomRow, y].Top -= scrollSpeed; //check collision and move GUI to top checkCollision(bottomRow, y); player.BringToFront(); gameMenu.BringToFront(); //checks if the picturebox is off the screen if (grid[bottomRow, y].Top <= 0) { grid[bottomRow, y].Top = 500; grid[bottomRow, y].BackColor = backg; grid[bottomRow, y].Image = null; //change the bottom row to hold the new bottom row bottomRow--; } //if the bottom row has gone negative, reset it if (bottomRow == -1) { bottomRow = 8; } } } }