private void Start() { StartCoroutine(ImageUpdate()); blackBackgroundSpriteRenderer = blackBackground.GetComponent <SpriteRenderer>(); StartCoroutine(GameManager.instance.fadeManager.SpriteFadeOutCoroutine(blackBackgroundSpriteRenderer, 1.0f)); createAfterImageBlock = gameObject.GetComponent <CreateAfterImageBlock>(); curStageNumber = 0; curStage = stages[curStageNumber]; curStage.gameObject.transform.localScale += new Vector3(0.4f, 0.4f, 0.4f); musicVolumeSlider.value = GameManager.instance.soundManager.Volume; createAfterImageBlock.StartCreateAfterImage(); }
private void Awake() { createAfterImage = gameObject.GetComponent <CreateAfterImageBlock>(); }