// 取回 public static void LoadData( AchievementSystem theSystem ) { int tempValue = 0; tempValue = PlayerPrefs.GetInt("EnemyKilledCount",0); theSystem.SetEnemyKilledCount(tempValue); tempValue = PlayerPrefs.GetInt("SoldierKilledCount",0); theSystem.SetSoldierKilledCount(tempValue); tempValue = PlayerPrefs.GetInt("StageLv",0); theSystem.SetStageLv(tempValue); }
// 取回 public static void LoadData(AchievementSystem theSystem) { int tempValue = 0; tempValue = PlayerPrefs.GetInt("EnemyKilledCount", 0); theSystem.SetEnemyKilledCount(tempValue); tempValue = PlayerPrefs.GetInt("SoldierKilledCount", 0); theSystem.SetSoldierKilledCount(tempValue); tempValue = PlayerPrefs.GetInt("StageLv", 0); theSystem.SetStageLv(tempValue); }
// 存檔 public static void SaveData(AchievementSystem theSystem) { PlayerPrefs.SetInt("EnemyKilledCount", theSystem.GetEnemyKilledCount()); PlayerPrefs.SetInt("SoldierKilledCount", theSystem.GetSoldierKilledCount()); PlayerPrefs.SetInt("StageLv", theSystem.GetStageLv()); }
// 存檔 public static void SaveData( AchievementSystem theSystem ) { PlayerPrefs.SetInt("EnemyKilledCount" ,theSystem.GetEnemyKilledCount()); PlayerPrefs.SetInt("SoldierKilledCount" ,theSystem.GetSoldierKilledCount()); PlayerPrefs.SetInt("StageLv" ,theSystem.GetStageLv()); }