// 取回
		public static void LoadData( AchievementSystem theSystem )
		{
			int tempValue = 0;
			tempValue = PlayerPrefs.GetInt("EnemyKilledCount",0);
			theSystem.SetEnemyKilledCount(tempValue);

			tempValue  = PlayerPrefs.GetInt("SoldierKilledCount",0);
			theSystem.SetSoldierKilledCount(tempValue);

			tempValue  = PlayerPrefs.GetInt("StageLv",0);
			theSystem.SetStageLv(tempValue);
		}
        // 取回
        public static void LoadData(AchievementSystem theSystem)
        {
            int tempValue = 0;

            tempValue = PlayerPrefs.GetInt("EnemyKilledCount", 0);
            theSystem.SetEnemyKilledCount(tempValue);

            tempValue = PlayerPrefs.GetInt("SoldierKilledCount", 0);
            theSystem.SetSoldierKilledCount(tempValue);

            tempValue = PlayerPrefs.GetInt("StageLv", 0);
            theSystem.SetStageLv(tempValue);
        }
 // 存檔
 public static void SaveData(AchievementSystem theSystem)
 {
     PlayerPrefs.SetInt("EnemyKilledCount", theSystem.GetEnemyKilledCount());
     PlayerPrefs.SetInt("SoldierKilledCount", theSystem.GetSoldierKilledCount());
     PlayerPrefs.SetInt("StageLv", theSystem.GetStageLv());
 }
		// 存檔
		public static void SaveData( AchievementSystem theSystem )
		{
			PlayerPrefs.SetInt("EnemyKilledCount"	,theSystem.GetEnemyKilledCount());
			PlayerPrefs.SetInt("SoldierKilledCount"	,theSystem.GetSoldierKilledCount());
			PlayerPrefs.SetInt("StageLv"		 	,theSystem.GetStageLv());
		}