private void AstarInterface_Load(object sender, EventArgs e) { map = new A_star_Algorithm.WorldMap(4, 3, 1, new Tuple<int, int, int>(0, 0, 0), new Tuple<int, int, int>(2, 2, 0)); Renderer = new Graphics.Renderer(glControl1, map, this); rendererOnline = true; }
private void AstarInterface_Load(object sender, EventArgs e) { map = new A_star_Algorithm.WorldMap(4, 3, 1, new Tuple <int, int, int>(0, 0, 0), new Tuple <int, int, int>(2, 2, 0)); Renderer = new Graphics.Renderer(glControl1, map, this); rendererOnline = true; }