private void AstarInterface_Load(object sender, EventArgs e)
 {
     map = new A_star_Algorithm.WorldMap(4, 3, 1, new Tuple<int, int, int>(0, 0, 0), new Tuple<int, int, int>(2, 2, 0));
     Renderer = new Graphics.Renderer(glControl1, map, this);
     rendererOnline = true;
 }
 private void AstarInterface_Load(object sender, EventArgs e)
 {
     map            = new A_star_Algorithm.WorldMap(4, 3, 1, new Tuple <int, int, int>(0, 0, 0), new Tuple <int, int, int>(2, 2, 0));
     Renderer       = new Graphics.Renderer(glControl1, map, this);
     rendererOnline = true;
 }