public void OnWorldObjectInitialized(VJoint worldObject)
 {
     if (worldObjects.ContainsKey(worldObject.id))
     {
         Debug.LogWarning("WorldObject with id " + worldObject.id + " already known. Ignored.");
     }
     else
     {
         worldObjects.Add(worldObject.id, worldObject);
     }
 }
예제 #2
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 public VJoint(string name, string hAnimName, VJoint parent, Vector3 position, Quaternion rotation)
 {
     this.parent = parent;
     this.id     = name;
     if (hAnimName == "")
     {
         this.hAnimName = "_no_HAnim_" + name;
     }
     else
     {
         this.hAnimName = hAnimName;
     }
     this.position = position;
     this.rotation = rotation;
 }
예제 #3
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 public VJoint(string name, string hAnimName, Vector3 position, Quaternion rotation, VJoint parent) : this(name, hAnimName, parent, position, rotation)
 {
 }