public void Update(Member member)
 {
     _context.Entry(member).State = EntityState.Modified;
 }
 public void Add(Vehicle vehicle)
 {
     _context.Entry(vehicle).State = EntityState.Added;
 }
 public void Update(Category category)
 {
     _context.Entry(category).State = EntityState.Modified;
 }
예제 #4
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        /*   public void Update(AppUser user)
         * {
         *     _context.Entry(user).State = EntityState.Modified;
         * } */

        public void Update(ActionResult <AppUser> user)
        {
            _context.Entry(user).State = EntityState.Modified;
        }
예제 #5
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 public void UpdatePhotoForUser(Photo photo)
 {
     _context.Entry(photo).State = EntityState.Modified;
 }
예제 #6
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 public void Update(AppUser user)
 {
     _context.Entry(user).State = EntityState.Modified; // this will update and reflect when entity modified
 }
예제 #7
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 public void UpdateShipping(Shipping shipping)
 {
     _context.Entry(shipping).State = EntityState.Modified;
 }
예제 #8
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 public void Update(Series series)
 {
     _context.Entry(series).State = EntityState.Modified;
 }
예제 #9
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 public void Update(Volume volume)
 {
     _context.Entry(volume).State = EntityState.Modified;
 }
 public void UpdateTournament(Tournament tournament)
 {
     context.Entry(tournament).State = EntityState.Modified;
 }
예제 #11
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 public void Add(Brand brand)
 {
     _context.Entry(brand).State = EntityState.Added;
 }
예제 #12
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 public void UpdateReceivingItem(ReceivingItem receivingItem)
 {
     _context.Entry(receivingItem).State = EntityState.Modified;
 }
예제 #13
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 public void Update(Class classData)
 {
     _context.Entry(classData).State = EntityState.Modified;
 }
예제 #14
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 public void Update(AppUser user)
 {
     _context.Entry(user).State = EntityState.Modified;                                  // informs entity framework that the state has been modified // by adding a flag to the state to say True it has been modified
 }
예제 #15
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 public void Update(Province province)
 {
     _context.Entry(province).State = EntityState.Modified;
 }
예제 #16
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 void IUserRepository.Update(AppUser user)
 {
     _context.Entry(user).State = EntityState.Modified;
 }
        // public async Task<bool> SaveAllAsync()
        // {
        //     return await context.SaveChangesAsync() > 0;    // Greater than 0 changes
        // }

        public void Update(AppUser user)
        {
            // Lets EF update and add a flag to the entity to let it know that yep thats been modified
            context.Entry(user).State = EntityState.Modified;
        }
예제 #18
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 public void Update(ServerSetting settings)
 {
     _context.Entry(settings).State = EntityState.Modified;
 }
예제 #19
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 public void UpdateClass(Class clas)
 {
     _context.Entry(clas).State = EntityState.Modified;
 }
 public void Update(Brand brand)
 {
     _context.Entry(brand).State = EntityState.Modified;
 }
예제 #21
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 public void Update(TaskTodo task)
 {
     _context.Entry(task).State = EntityState.Modified;
 }
예제 #22
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 public void Update(Projects project)
 {
     _context.Entry(project).State = EntityState.Modified;
 }
예제 #23
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 public void Update(AppUser user)
 {
     _context.Entry(user).State = EntityState.Modified; // hình như là báo cái user đã bị thay đổi
     // muốn update, gọi hàm này, sau đó gọi hàm SaveAllChange bên dưới để update vào db
 }
예제 #24
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 public void Update(AppUser user)
 {
     _context.Entry(user).State = EntityState.Modified; //We not do changes to Database, just mark this entity as modified
 }
 public void Update(AppUser user)
 {
     // mark this entity as it has been modified
     _context.Entry(user).State = EntityState.Modified;
 }
 public void UpdateBinItemAsync(BinItem binItem)
 {
     _context.Entry(binItem).State = EntityState.Modified;
 }
예제 #27
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 public void Update(AppUser user)
 {
     // this lets entity add a flag to the user entity to denote that it has been modified
     _context.Entry(user).State = EntityState.Modified;
 }
예제 #28
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 public void Add(VehicleModel model)
 {
     _context.Entry(model).State = EntityState.Added;
 }
예제 #29
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 public void Update(AppUser user)
 {
     _context.Entry(user).State = EntityState.Modified;
 }
예제 #30
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 public void Update(REProperty prop)
 {
     _context.Entry(prop).State = Microsoft.EntityFrameworkCore.EntityState.Modified;
 }