public void Update(Member member) { _context.Entry(member).State = EntityState.Modified; }
public void Add(Vehicle vehicle) { _context.Entry(vehicle).State = EntityState.Added; }
public void Update(Category category) { _context.Entry(category).State = EntityState.Modified; }
/* public void Update(AppUser user) * { * _context.Entry(user).State = EntityState.Modified; * } */ public void Update(ActionResult <AppUser> user) { _context.Entry(user).State = EntityState.Modified; }
public void UpdatePhotoForUser(Photo photo) { _context.Entry(photo).State = EntityState.Modified; }
public void Update(AppUser user) { _context.Entry(user).State = EntityState.Modified; // this will update and reflect when entity modified }
public void UpdateShipping(Shipping shipping) { _context.Entry(shipping).State = EntityState.Modified; }
public void Update(Series series) { _context.Entry(series).State = EntityState.Modified; }
public void Update(Volume volume) { _context.Entry(volume).State = EntityState.Modified; }
public void UpdateTournament(Tournament tournament) { context.Entry(tournament).State = EntityState.Modified; }
public void Add(Brand brand) { _context.Entry(brand).State = EntityState.Added; }
public void UpdateReceivingItem(ReceivingItem receivingItem) { _context.Entry(receivingItem).State = EntityState.Modified; }
public void Update(Class classData) { _context.Entry(classData).State = EntityState.Modified; }
public void Update(AppUser user) { _context.Entry(user).State = EntityState.Modified; // informs entity framework that the state has been modified // by adding a flag to the state to say True it has been modified }
public void Update(Province province) { _context.Entry(province).State = EntityState.Modified; }
void IUserRepository.Update(AppUser user) { _context.Entry(user).State = EntityState.Modified; }
// public async Task<bool> SaveAllAsync() // { // return await context.SaveChangesAsync() > 0; // Greater than 0 changes // } public void Update(AppUser user) { // Lets EF update and add a flag to the entity to let it know that yep thats been modified context.Entry(user).State = EntityState.Modified; }
public void Update(ServerSetting settings) { _context.Entry(settings).State = EntityState.Modified; }
public void UpdateClass(Class clas) { _context.Entry(clas).State = EntityState.Modified; }
public void Update(Brand brand) { _context.Entry(brand).State = EntityState.Modified; }
public void Update(TaskTodo task) { _context.Entry(task).State = EntityState.Modified; }
public void Update(Projects project) { _context.Entry(project).State = EntityState.Modified; }
public void Update(AppUser user) { _context.Entry(user).State = EntityState.Modified; // hình như là báo cái user đã bị thay đổi // muốn update, gọi hàm này, sau đó gọi hàm SaveAllChange bên dưới để update vào db }
public void Update(AppUser user) { _context.Entry(user).State = EntityState.Modified; //We not do changes to Database, just mark this entity as modified }
public void Update(AppUser user) { // mark this entity as it has been modified _context.Entry(user).State = EntityState.Modified; }
public void UpdateBinItemAsync(BinItem binItem) { _context.Entry(binItem).State = EntityState.Modified; }
public void Update(AppUser user) { // this lets entity add a flag to the user entity to denote that it has been modified _context.Entry(user).State = EntityState.Modified; }
public void Add(VehicleModel model) { _context.Entry(model).State = EntityState.Added; }
public void Update(AppUser user) { _context.Entry(user).State = EntityState.Modified; }
public void Update(REProperty prop) { _context.Entry(prop).State = Microsoft.EntityFrameworkCore.EntityState.Modified; }