public void SetState02(StateAI _state)
 {
     if (state02 != null)
     {
         state02.ExitAction();
     }
     state02 = _state;
     state02.EntryAction();
 }
 public void SetState03(StateAI _state)
 {
     if (state03 != null)
     {
         state03.ExitAction();
     }
     state03 = _state;
     state03.EntryAction();
 }
 public void SetState01(StateAI _state)
 {
     if (state01 != null)
     {
         state01.ExitAction();
     }
     state01 = _state;
     state01.EntryAction();
 }