private void Awake() { _contextSteering = GetComponent <ContextSteering>(); _currentStoppingDistance = stoppingDistance; _currentCloseness = closeness; }
private void Awake() { _contextSteering = GetComponent <ContextSteering>(); _capsuleCollider = GetComponent <CapsuleCollider>(); _collider = GetComponent <Collider>(); _layerMask = LayerMask.GetMask("AlliesAvoidance"); }
private void Awake() { _contextSteering = GetComponent <ContextSteering>(); _capsuleCollider = GetComponent <CapsuleCollider>(); _collider = GetComponent <Collider>(); _layerMask = LayerMask.GetMask("Player", "InvisibleWalls"); }
private void Awake() { _contextSteering = GetComponent <ContextSteering>(); _mTransform = transform; }
private void Awake() { _contextSteering = GetComponent <ContextSteering>(); //_arenaBoss = GetComponent<ArenaBoss>(); }