private void Awake()
        {
            _contextSteering = GetComponent <ContextSteering>();

            _currentStoppingDistance = stoppingDistance;
            _currentCloseness        = closeness;
        }
Example #2
0
        private void Awake()
        {
            _contextSteering = GetComponent <ContextSteering>();
            _capsuleCollider = GetComponent <CapsuleCollider>();
            _collider        = GetComponent <Collider>();

            _layerMask = LayerMask.GetMask("AlliesAvoidance");
        }
Example #3
0
        private void Awake()
        {
            _contextSteering = GetComponent <ContextSteering>();
            _capsuleCollider = GetComponent <CapsuleCollider>();
            _collider        = GetComponent <Collider>();

            _layerMask = LayerMask.GetMask("Player", "InvisibleWalls");
        }
Example #4
0
        private void Awake()
        {
            _contextSteering = GetComponent <ContextSteering>();

            _mTransform = transform;
        }
 private void Awake()
 {
     _contextSteering = GetComponent <ContextSteering>();
     //_arenaBoss = GetComponent<ArenaBoss>();
 }