public GLGraphicsFactory (Dictionary<string, ITexture> textures, IContainer resolver, IGLUtils glUtils, IGraphicsBackend graphics) { this._textures = textures; this._resolver = resolver; this._resources = resolver.Resolve<IResourceLoader>(); this._bitmapLoader = Hooks.BitmapLoader; this._spriteSheetLoader = new SpriteSheetLoader (_resources, _bitmapLoader, addAnimationFrame, loadImage, graphics); AGSGameSettings.CurrentSkin = new AGSBlueSkin(this, glUtils).CreateSkin(); }