public GLGraphicsFactory (Dictionary<string, ITexture> textures, IContainer resolver, IGLUtils glUtils, IGraphicsBackend graphics)
		{
			this._textures = textures;
			this._resolver = resolver;
			this._resources = resolver.Resolve<IResourceLoader>();
			this._bitmapLoader = Hooks.BitmapLoader;
            this._spriteSheetLoader = new SpriteSheetLoader (_resources, _bitmapLoader, addAnimationFrame, loadImage, graphics);
            
            AGSGameSettings.CurrentSkin = new AGSBlueSkin(this, glUtils).CreateSkin();
		}