//------------------------------------------------------------------------
        private void LineClipY(RasterizerCellsAA ras,
                               int x1, int y1,
                               int x2, int y2,
                               uint f1, uint f2)
        {
            f1 &= 10;
            f2 &= 10;
            if ((f1 | f2) == 0)
            {
                // Fully visible
                ras.Line(x1, y1, x2, y2);
            }
            else
            {
                if (f1 == f2)
                {
                    // Invisible by Y
                    return;
                }

                int tx1 = x1;
                int ty1 = y1;
                int tx2 = x2;
                int ty2 = y2;

                if ((f1 & 8) != 0) // y1 < clip.y1
                {
                    tx1 = x1 + MulDiv(m_clip_box.Y1 - y1, x2 - x1, y2 - y1);
                    ty1 = m_clip_box.Y1;
                }

                if ((f1 & 2) != 0) // y1 > clip.y2
                {
                    tx1 = x1 + MulDiv(m_clip_box.Y2 - y1, x2 - x1, y2 - y1);
                    ty1 = m_clip_box.Y2;
                }

                if ((f2 & 8) != 0) // y2 < clip.y1
                {
                    tx2 = x1 + MulDiv(m_clip_box.Y1 - y1, x2 - x1, y2 - y1);
                    ty2 = m_clip_box.Y1;
                }

                if ((f2 & 2) != 0) // y2 > clip.y2
                {
                    tx2 = x1 + MulDiv(m_clip_box.Y2 - y1, x2 - x1, y2 - y1);
                    ty2 = m_clip_box.Y2;
                }

                ras.Line(tx1, ty1, tx2, ty2);
            }
        }
예제 #2
0
        //--------------------------------------------------------------------
        public RasterizerScanlineAA(IVectorClipper <T> rasterizer_sl_clip)
        {
            m_outline       = new RasterizerCellsAA();
            m_VectorClipper = rasterizer_sl_clip;
            m_filling_rule  = filling_rule_e.NonZero;
            m_auto_close    = true;
            m_start_x       = 0;
            m_start_y       = 0;
            m_status        = ScanlineStatus.Initial;

            int i;

            for (i = 0; i < (int)AAScale.Scale; i++)
            {
                m_gamma[i] = i;
            }
        }
 public RasterizerCompoundAA()
 {
     m_Rasterizer    = new RasterizerCellsAA();
     m_VectorClipper = new VectorClipper <T>();
     m_filling_rule  = FillingRule.NonZero;
     m_layer_order   = LayerOrder.Direct;
     m_styles        = new VectorPOD <StyleInfo>(); // Active Styles
     m_ast           = new VectorPOD <uint>();      // Active Style Table (unique values)
     m_asm           = new VectorPOD <byte>();      // Active Style Mask
     m_cells         = new VectorPOD <CellAA>();
     m_cover_buf     = new VectorPOD <byte>();
     m_master_alpha  = new VectorPOD <uint>();
     m_min_style     = (0x7FFFFFFF);
     m_max_style     = (-0x7FFFFFFF);
     m_start_x       = (0);
     m_start_y       = (0);
     m_scan_y        = (0x7FFFFFFF);
     m_sl_start      = (0);
     m_sl_len        = (0);
 }
 public void LineTo(RasterizerCellsAA ras, int x2, int y2)
 {
     ras.Line(m_x1, m_y1, x2, y2);
     m_x1 = x2;
     m_y1 = y2;
 }
        //--------------------------------------------------------------------
        public void LineTo(RasterizerCellsAA ras, int x2, int y2)
        {
            if (m_clipping)
            {
                uint f2 = LiangBarskyClipper.GetClippingFlags(x2, y2, m_clip_box);

                if ((m_f1 & 10) == (f2 & 10) && (m_f1 & 10) != 0)
                {
                    // Invisible by Y
                    m_x1 = x2;
                    m_y1 = y2;
                    m_f1 = f2;
                    return;
                }

                int  x1 = m_x1;
                int  y1 = m_y1;
                uint f1 = m_f1;
                int  y3, y4;
                uint f3, f4;

                switch (((f1 & 5) << 1) | (f2 & 5))
                {
                case 0:     // Visible by X
                    LineClipY(ras, x1, y1, x2, y2, f1, f2);
                    break;

                case 1:     // x2 > clip.x2
                    y3 = y1 + MulDiv(m_clip_box.X2 - x1, y2 - y1, x2 - x1);
                    f3 = LiangBarskyClipper.GetClippingFlagsY(y3, m_clip_box);
                    LineClipY(ras, x1, y1, m_clip_box.X2, y3, f1, f3);
                    LineClipY(ras, m_clip_box.X2, y3, m_clip_box.X2, y2, f3, f2);
                    break;

                case 2:     // x1 > clip.x2
                    y3 = y1 + MulDiv(m_clip_box.X2 - x1, y2 - y1, x2 - x1);
                    f3 = LiangBarskyClipper.GetClippingFlagsY(y3, m_clip_box);
                    LineClipY(ras, m_clip_box.X2, y1, m_clip_box.X2, y3, f1, f3);
                    LineClipY(ras, m_clip_box.X2, y3, x2, y2, f3, f2);
                    break;

                case 3:     // x1 > clip.x2 && x2 > clip.x2
                    LineClipY(ras, m_clip_box.X2, y1, m_clip_box.X2, y2, f1, f2);
                    break;

                case 4:     // x2 < clip.x1
                    y3 = y1 + MulDiv(m_clip_box.X1 - x1, y2 - y1, x2 - x1);
                    f3 = LiangBarskyClipper.GetClippingFlagsY(y3, m_clip_box);
                    LineClipY(ras, x1, y1, m_clip_box.X1, y3, f1, f3);
                    LineClipY(ras, m_clip_box.X1, y3, m_clip_box.X1, y2, f3, f2);
                    break;

                case 6:     // x1 > clip.x2 && x2 < clip.x1
                    y3 = y1 + MulDiv(m_clip_box.X2 - x1, y2 - y1, x2 - x1);
                    y4 = y1 + MulDiv(m_clip_box.X1 - x1, y2 - y1, x2 - x1);
                    f3 = LiangBarskyClipper.GetClippingFlagsY(y3, m_clip_box);
                    f4 = LiangBarskyClipper.GetClippingFlagsY(y4, m_clip_box);
                    LineClipY(ras, m_clip_box.X2, y1, m_clip_box.X2, y3, f1, f3);
                    LineClipY(ras, m_clip_box.X2, y3, m_clip_box.X1, y4, f3, f4);
                    LineClipY(ras, m_clip_box.X1, y4, m_clip_box.X1, y2, f4, f2);
                    break;

                case 8:     // x1 < clip.x1
                    y3 = y1 + MulDiv(m_clip_box.X1 - x1, y2 - y1, x2 - x1);
                    f3 = LiangBarskyClipper.GetClippingFlagsY(y3, m_clip_box);
                    LineClipY(ras, m_clip_box.X1, y1, m_clip_box.X1, y3, f1, f3);
                    LineClipY(ras, m_clip_box.X1, y3, x2, y2, f3, f2);
                    break;

                case 9:      // x1 < clip.x1 && x2 > clip.x2
                    y3 = y1 + MulDiv(m_clip_box.X1 - x1, y2 - y1, x2 - x1);
                    y4 = y1 + MulDiv(m_clip_box.X2 - x1, y2 - y1, x2 - x1);
                    f3 = LiangBarskyClipper.GetClippingFlagsY(y3, m_clip_box);
                    f4 = LiangBarskyClipper.GetClippingFlagsY(y4, m_clip_box);
                    LineClipY(ras, m_clip_box.X1, y1, m_clip_box.X1, y3, f1, f3);
                    LineClipY(ras, m_clip_box.X1, y3, m_clip_box.X2, y4, f3, f4);
                    LineClipY(ras, m_clip_box.X2, y4, m_clip_box.X2, y2, f4, f2);
                    break;

                case 12:     // x1 < clip.x1 && x2 < clip.x1
                    LineClipY(ras, m_clip_box.X1, y1, m_clip_box.X1, y2, f1, f2);
                    break;
                }
                m_f1 = f2;
            }
            else
            {
                ras.Line(m_x1, m_y1,
                         x2, y2);
            }
            m_x1 = x2;
            m_y1 = y2;
        }