예제 #1
0
        // instance status name only after 5.11
        internal void EventStatus(GameData.Instance instance)
        {
            _current = instance.Name;

            this.Invoke((MethodInvoker)(() =>
            {
                lblInfo.Text = _current;
            }));
        }
예제 #2
0
        internal void EventMatch(GameData.Instance instance)
        {
            _current = instance.Name;

            this.Invoke((MethodInvoker)(() =>
            {
                lblInfo.Text = _current;
                _accent_color = ColorMatch;
                StartBlink();
            }));
        }
예제 #3
0
        // 인스턴스 주어진 상태
        internal void EventStatus(GameData.Instance instance, int tank, int healer, int dps)
        {
            _current = instance.Name;

            if (_members == null)
            {
                _members = new int[] { instance.Tank, instance.Healer, instance.Dps }
            }
            ;

            this.Invoke((MethodInvoker)(() =>
            {
                lblInfo.Text = $"{_current} ({tank}/{healer}/{dps})";
            }));
        }
예제 #4
0
        private void NotifyDuty(GameData.Instance instance)
        {
            string s = Localization.GetText("i-matched", instance.Name);

            SendNotify(s);
        }