// instance status name only after 5.11 internal void EventStatus(GameData.Instance instance) { _current = instance.Name; this.Invoke((MethodInvoker)(() => { lblInfo.Text = _current; })); }
internal void EventMatch(GameData.Instance instance) { _current = instance.Name; this.Invoke((MethodInvoker)(() => { lblInfo.Text = _current; _accent_color = ColorMatch; StartBlink(); })); }
// 인스턴스 주어진 상태 internal void EventStatus(GameData.Instance instance, int tank, int healer, int dps) { _current = instance.Name; if (_members == null) { _members = new int[] { instance.Tank, instance.Healer, instance.Dps } } ; this.Invoke((MethodInvoker)(() => { lblInfo.Text = $"{_current} ({tank}/{healer}/{dps})"; })); }
private void NotifyDuty(GameData.Instance instance) { string s = Localization.GetText("i-matched", instance.Name); SendNotify(s); }