/// <summary> /// Initialize the ServerNetworkManager instance. /// </summary> /// <param name="WorldManager">Supplies the game world manager to which /// the network manager instance is bound.</param> /// <param name="LocalServerId">Supplies the server id of the local /// server.</param> /// <param name="Script">Supplies the main script object.</param> public ServerNetworkManager(GameWorldManager WorldManager, int LocalServerId, ACR_ServerCommunicator Script) { SocketIo.Initialize(Script); this.WorldManager = WorldManager; this.LocalServerId = LocalServerId; }