Initialize() public static method

Initialize the socket subsystem.
public static Initialize ( ACR_ServerCommunicator Script ) : bool
Script ACR_ServerCommunicator Supplies the main script object.
return bool
        /// <summary>
        /// Initialize the ServerNetworkManager instance.
        /// </summary>
        /// <param name="WorldManager">Supplies the game world manager to which
        /// the network manager instance is bound.</param>
        /// <param name="LocalServerId">Supplies the server id of the local
        /// server.</param>
        /// <param name="Script">Supplies the main script object.</param>
        public ServerNetworkManager(GameWorldManager WorldManager, int LocalServerId, ACR_ServerCommunicator Script)
        {
            SocketIo.Initialize(Script);

            this.WorldManager  = WorldManager;
            this.LocalServerId = LocalServerId;
        }