public static void Init() { ActiveInputsWindow window = GetWindowWithRect <ActiveInputsWindow> (new Rect(0, 0, 450, 460), true, "Active inputs", true); window.titleContent.text = "Active Inputs"; window.position = new Rect(300, 200, 450, 460); }
public static void Init() { ActiveInputsWindow window = GetWindowWithRect <ActiveInputsWindow> (new Rect(0, 0, 450, 460), true, "Active inputs", true); UnityVersionHandler.SetWindowTitle(window, "Active Inputs"); window.position = new Rect(300, 200, 450, 460); }
public static void Init() { ActiveInputsWindow window = (ActiveInputsWindow)EditorWindow.GetWindow(typeof(ActiveInputsWindow)); UnityVersionHandler.SetWindowTitle(window, "Active Inputs"); window.position = new Rect(300, 200, 450, 400); }
public static void Init() { ActiveInputsWindow window = (ActiveInputsWindow)EditorWindow.GetWindow(typeof(ActiveInputsWindow)); window.title = "Active Inputs"; window.position = new Rect(300, 200, 450, 400); }