Example #1
0
        public static void Init()
        {
            ActiveInputsWindow window = GetWindowWithRect <ActiveInputsWindow> (new Rect(0, 0, 450, 460), true, "Active inputs", true);

            window.titleContent.text = "Active Inputs";
            window.position          = new Rect(300, 200, 450, 460);
        }
        public static void Init()
        {
            ActiveInputsWindow window = GetWindowWithRect <ActiveInputsWindow> (new Rect(0, 0, 450, 460), true, "Active inputs", true);

            UnityVersionHandler.SetWindowTitle(window, "Active Inputs");
            window.position = new Rect(300, 200, 450, 460);
        }
        public static void Init()
        {
            ActiveInputsWindow window = (ActiveInputsWindow)EditorWindow.GetWindow(typeof(ActiveInputsWindow));

            UnityVersionHandler.SetWindowTitle(window, "Active Inputs");
            window.position = new Rect(300, 200, 450, 400);
        }
Example #4
0
        public static void Init()
        {
            ActiveInputsWindow window = (ActiveInputsWindow)EditorWindow.GetWindow(typeof(ActiveInputsWindow));

            window.title    = "Active Inputs";
            window.position = new Rect(300, 200, 450, 400);
        }