예제 #1
0
    // === 코드(플레이 데이터·저장, 불러오기) ===================
    // SaveGamePlay() --saveDataHeader(playerName) -세이브시에 자동으로 playerName이 header로 저장
    //                                             -현재State가 LoadLevel이 저장
    public static bool SaveGamePlay()
    {
        try {
            //Debug.Log("SaveData.SaveGamePlay : Start");
            // SaveDataInfo   "SDG_GamePlay"
            SaveDataHeader("SDG_GUEST");
            {               // PlayerData------------------------------------------------------------
                zFoxDataPackString playerData = new zFoxDataPackString();
                //GameData.,,GoldAmount 프로퍼티로 호출과 동시에 json에 저장된다.
                //같이 플레이어의 로컬 playerfabs에 저장시킨다.
                playerData.Add("Player_COIN", GameData.Instance.players[1].coin);          //현재 코인
                playerData.Add("Player_EXP", GameData.Instance.players[1].exp);            //경험치레벨
                playerData.Add("Player_EXPCOUNT", GameData.Instance.players[1].expCount);  //경험치 카운트
                playerData.Add("Player_CARDHAS", GameData.Instance.players[1].cardHas);    //찾은 카드의 수량
                playerData.Add("Player_TROPHY", GameData.Instance.players[1].trophy);
                playerData.PlayerPrefsSetStringUTF8("PlayerData", playerData.EncodeDataPackString());
                Debug.Log(playerData.EncodeDataPackString());
            }

            PlayerPrefs.Save();
            //json에  카드및 카드덱 정보를 저장한다.
            // FileDataManager.Instance.SaveJsonData();

            return(true);
        } catch (System.Exception e) {
            Debug.LogWarning("SaveData.SaveGamePlay : Failed (" + e.Message + ")");
        }
        return(false);
    }
예제 #2
0
    public static bool SaveGamePlay()
    {
        try {
            Debug.Log("SaveData.SaveGamePlay : Start");

            SaveDataHeader("SDG_GamePlay");

            {
                zFoxDataPackString playerData = new zFoxDataPackString();

                playerData.Add("Player_HPMax", PlayerController.nowHpMax);
                playerData.Add("Player_HP", PlayerController.nowHp);
                playerData.Add("Player_Score", PlayerController.score);
                playerData.Add("Player_checkPointEnabled", PlayerController.checkPointEnabled);
                playerData.Add("Player_checkPointSceneName", PlayerController.checkPointSceneName);
                playerData.Add("Player_checkPointLabelName", PlayerController.checkPointLabelName);
                playerData.PlayerPrefsSetStringUTF8("PlayerData", playerData.EncodeDataPackString());
            }

            {
                zFoxDataPackString stageData = new zFoxDataPackString();
                zFoxUID[]          uidList   = GameObject.Find("Stage").GetComponentsInChildren <zFoxUID>();

                foreach (zFoxUID uidItem in uidList)
                {
                    if (uidItem.uid != null && uidItem.uid != "(non)")
                    {
                        stageData.Add(uidItem.uid, true);
                    }
                }

                stageData.PlayerPrefsSetStringUTF8("StageData_" + Application.loadedLevelName, stageData.EncodeDataPackString());
            }

            {
                zFoxDataPackString eventData = new zFoxDataPackString();
                eventData.Add("Event_KeyItem_A", PlayerController.itemKeyA);
                eventData.Add("Event_KeyItem_B", PlayerController.itemKeyB);
                eventData.Add("Event_KeyItem_C", PlayerController.itemKeyC);
                eventData.PlayerPrefsSetStringUTF8("EventData", eventData.EncodeDataPackString());
            }

            PlayerPrefs.Save();

            return(true);
        } catch (System.Exception e) {
            Debug.LogWarning("SaveData.SaveGamePlay : Failed(" + e.Message + ")");
        }

        return(false);
    }
예제 #3
0
    public static bool SaveHiScore(int playerScore)
    {
        LoadHiScore();

        try {
            Debug.Log("SaveData.SaveHiScore : Start");

            newRecord = 0;

            PlayerPrefs.Save();

            int[] scoreList = new int[11];

            //없어도 될 듯
            HiScore.CopyTo(scoreList, 0);

            scoreList[10] = playerScore;
            System.Array.Sort(scoreList);
            System.Array.Reverse(scoreList);

            for (int i = 0; i < 10; i++)
            {
                HiScore[i] = scoreList[i];

                if (playerScore == HiScore[i])
                {
                    newRecord = i + 1;
                }
            }

            SaveDataHeader("SDG_HiScore");

            zFoxDataPackString hiScoreData = new zFoxDataPackString();

            for (int i = 0; i < 10; i++)
            {
                hiScoreData.Add("Rank" + (i + 1), HiScore[i]);
            }

            hiScoreData.PlayerPrefsSetStringUTF8("HiScoreData", hiScoreData.EncodeDataPackString());

            PlayerPrefs.Save();
            Debug.Log("SaveData.SaveHiScore : End");
            return(true);
        } catch (System.Exception e) {
            Debug.LogWarning("SaveData.SaveHiScore : Failed(" + e.Message + ")");
        }

        return(false);
    }
예제 #4
0
	// === 코드(플레이 데이터·저장, 불러오기) ===================
	public static bool SaveGamePlay() {
		try {
			Debug.Log("SaveData.SaveGamePlay : Start");

			// SaveDataInfo
			SaveDataHeader("SDG_GamePlay");
			{ // PlayerData
				zFoxDataPackString playerData = new zFoxDataPackString();
				playerData.Add ("Player_HPMax", PlayerController.nowHpMax);
				playerData.Add ("Player_HP"	  , PlayerController.nowHp);
				playerData.Add ("Player_Score", PlayerController.score);
				playerData.Add ("Player_checkPointEnabled"	, PlayerController.checkPointEnabled);
				playerData.Add ("Player_checkPointSceneName", PlayerController.checkPointSceneName);
				playerData.Add ("Player_checkPointLabelName", PlayerController.checkPointLabelName);
				playerData.PlayerPrefsSetStringUTF8 ("PlayerData", playerData.EncodeDataPackString ());
				//Debug.Log(playerData.EncodeDataPackString ());
			}
			{ // StageData
				zFoxDataPackString stageData = new zFoxDataPackString();
				zFoxUID[] uidList = GameObject.Find ("Stage").GetComponentsInChildren<zFoxUID> ();
				foreach(zFoxUID uidItem in uidList) {
					if (uidItem.uid != null && uidItem.uid != "(non)") { 
						stageData.Add (uidItem.uid,true);
					}
				}
				stageData.PlayerPrefsSetStringUTF8 ("StageData_" + Application.loadedLevelName, stageData.EncodeDataPackString ());
				//Debug.Log(stageData.EncodeDataPackString ());
			}
			{ // EventData
				zFoxDataPackString eventData = new zFoxDataPackString();
				eventData.Add ("Event_KeyItem_A", PlayerController.itemKeyA);
				eventData.Add ("Event_KeyItem_B", PlayerController.itemKeyB);
				eventData.Add ("Event_KeyItem_C", PlayerController.itemKeyC);
				eventData.PlayerPrefsSetStringUTF8 ("EventData", eventData.EncodeDataPackString ());
				//Debug.Log(playerData.EncodeDataPackString ());
			}
			// Save
			PlayerPrefs.Save ();

			Debug.Log("SaveData.SaveGamePlay : End");
			return true;

		} catch(System.Exception e) {
			Debug.LogWarning("SaveData.SaveGamePlay : Failed (" + e.Message + ")");
		}
		return false;
	}
예제 #5
0
    // === コード(ハイスコアデータ・セーブロード) ================
    public static bool SaveHiScore(int playerScore)
    {
        LoadHiScore ();

        try {
            Debug.Log("SaveData.SaveHiScore : Start");
            // Hiscore Set & Sort
            newRecord = 0;
            int[] scoreList = new int [11];
            HiScore.CopyTo (scoreList, 0);
            scoreList[10] = playerScore;
            System.Array.Sort(scoreList);
            System.Array.Reverse(scoreList);
            for(int i = 0;i < 10;i ++) {
                HiScore[i] = scoreList[i];
                if (playerScore == HiScore[i]) {
                    newRecord = i + 1;
                }
            }

            // Hiscore Save
            SaveDataHeader("SDG_HiScore");
            zFoxDataPackString hiscoreData = new zFoxDataPackString();
            for(int i = 0;i < 10;i ++) {
                hiscoreData.Add ("Rank" + (i + 1), HiScore[i]);
            }
            hiscoreData.PlayerPrefsSetStringUTF8 ("HiScoreData", hiscoreData.EncodeDataPackString ());

            PlayerPrefs.Save ();
            Debug.Log("SaveData.SaveHiScore : End");
            return true;
        } catch(System.Exception e) {
            Debug.LogWarning("SaveData.SaveHiScore : Failed (" + e.Message + ")");
        }

        return false;
    }
예제 #6
0
    // punchoutcnt - playerControl에 있음.
    // playerSocre - Timer 에 있음.

    public static bool SaveHiScore(string punchOutCnt, string playerScore)
    {
        Debug.Log("SaveDataClass come?");
        Debug.Log("playerScore : " + playerScore + " punchOutCnt : " + punchOutCnt);
        Debug.Log("HiScore[0,0]" + HiScore[0, 0]);

        LoadHiScore();
        //i기존 기록 3등 안에 들었을 경우 넣어주기!
        // int ranking = 0 ; // 갱신된 순위 알려주는 거
        bool flag = false;

        Debug.Log("HiScore.GetLength(0)" + HiScore.GetLength(0));
        for (int i = 1; i < HiScore.GetLength(0); i++)
        {
            Debug.Log("for(int i = 1; i<HiScore.GetLength(0); i++) -> " + i);

            if (Convert.ToInt32(HiScore[i, 1]) > Convert.ToInt32(playerScore))
            {
                flag = true;
            }
        }
        Debug.Log("flag : " + flag);
        // 기존 기록보다 좋지 않은 경우엔 아래 코드들을 실행시키지 않고 리턴 시켜준다.
        if (flag == false)
        {
            Debug.Log("flag : " + flag);

            return(false);
        }

        try
        {
            Debug.Log("SaveData.SaveHiScore : Start");
            // Hiscore Set & Sort
            newRecord = 0;
            Debug.Log("Before HiScore.Length");
            string[,] scoreList = new string[4, 2] {
                { "0", "9998" }, { "0", "9998" }, { "0", "9998" }, { "0", "9998" }
            };;
            Debug.Log("After HiScore.Length");


            //HiScore.CopyTo(scoreList, 0);

            for (int i = 0; i < HiScore.GetLength(0); i++)
            {
                Debug.Log("before : scoreList[i] : " + scoreList[i, 1].ToString());
                scoreList[i, 0] = HiScore[i, 0];
                scoreList[i, 1] = HiScore[i, 1];

                Debug.Log("after : scoreList[i] : " + scoreList[i, 1].ToString());
            }


            Debug.Log("After HiScore.CopyTo(scoreList,0)");

            scoreList[scoreList.GetLength(0) - 1, 0] = punchOutCnt;
            scoreList[scoreList.GetLength(0) - 1, 1] = playerScore;

            Debug.Log("Before Sort ScoreList");

            for (int i = 0; i < scoreList.GetLength(0); i++)
            {
                Debug.Log("scoreList[i,1] : " + scoreList[i, 1]);
            }

            //Sort ScoreList
            for (int i = 0; i < scoreList.GetLength(0) - 1; i++)
            {
                for (int j = 1; j < scoreList.GetLength(0) - i; j++)
                {
                    if (Convert.ToInt32(scoreList[j - 1, 1]) > Convert.ToInt32(scoreList[j, 1]))
                    {
                        swap(scoreList, j);
                    }
                }
            }

            Debug.Log("After Sort ScoreList");
            for (int i = 0; i < scoreList.GetLength(0); i++)
            {
                Debug.Log("scoreList[i,1] : " + scoreList[i, 1]);
            }

            for (int i = 0; i < HiScore.GetLength(0); i++)
            {
                Debug.Log("before : HiScore[i] : " + HiScore[i, 1].ToString());
                HiScore[i, 0] = scoreList[i, 0];
                HiScore[i, 1] = scoreList[i, 1];

                Debug.Log("after : HiScore[i] : " + HiScore[i, 1].ToString());
            }


            // Hiscore Save
            SaveDataHeader("SDG_HiScore");
            zFoxDataPackString hiscoreData = new zFoxDataPackString();
            for (int i = 0; i < HiScore.GetLength(0); i++)
            {
                hiscoreData.Add("PunchOutCntforRank" + (i + 1), HiScore[i, 0]);
                hiscoreData.Add("HiScoreforRank" + (i + 1), HiScore[i, 1]);
            }
            hiscoreData.PlayerPrefsSetStringUTF8("HiScoreData", hiscoreData.EncodeDataPackString());

            PlayerPrefs.Save();
            LoadHiScore();
            for (int i = 0; i < HiScore.GetLength(0); i++)
            {
                Debug.Log("HiScore[i,1] : " + HiScore[i, 1]);
            }

            Debug.Log("SaveData.SaveHiScore : End");


            //Debug.Log("After Clearing stage cnt : "+SaveData.punchOutCnt);

            return(true);
        }
        catch (System.Exception e)
        {
            Debug.LogWarning("SaveData.SaveHiScore : Failed (" + e.Message + ")");
        }

        return(false);
    }