// Use this for initialization void Start() { if (number.Length == 0) { number = Resources.LoadAll <Sprite>("yResources/Number"); } timeImage[0] = GameObject.Find("Time5").GetComponent <Image>(); timeImage[1] = GameObject.Find("Time4").GetComponent <Image>(); timeImage[2] = GameObject.Find("Time3").GetComponent <Image>(); timeImage[3] = GameObject.Find("Time2").GetComponent <Image>(); timeImage[4] = GameObject.Find("Time1").GetComponent <Image>(); vFade = GameObject.Find("Vignette").GetComponent <yVignetteFade>(); }
// Use this for initialization void Start() { vFade = Camera.main.GetComponent <yVignetteFade>(); //子オブジェクトにあるものを全て取得 gameOverImage = this.GetComponentsInChildren <SpriteRenderer>(); endPos = new Vector3[gameOverImage.Length]; for (int i = 0; i < endPos.Length; i++) { //初期値をendPosに入れる endPos[i] = gameOverImage[i].transform.position; //ImageのPositionを変える gameOverImage[i].transform.position += new Vector3(0, 10.0f, 0); } StartCoroutine("ImageMove"); }
// Use this for initialization void Start() { csv = GameObject.Find("Reference").GetComponent <yCsvRender>(); bandFade = GameObject.Find("Canvas/Band").GetComponent <yBandFade>(); _time = GameObject.Find("Time").GetComponent <yTime>(); vFade = GameObject.Find("Vignette").GetComponent <yVignetteFade>(); MaxWave((int)topRow.Wave); //最大Wave取得 EnemyNumber((int)topRow.Wave); //WaveごとのEnemyの数 EnemyTime((int)topRow.Time); //Enemyが出てくる時間 EnemyPos((int)topRow.Pos); //Enemyが出てくる場所 EnemyID((int)topRow.ID); //どのEnemyか EnemyHP((int)topRow.HP); //EnemyのHP number = enemyNumber[0]; for (int i = 0; i < maxWave; i++) { wholeNumber += enemyNumber[i]; } print(maxWave); StartCoroutine("BossAppearance"); }
// Use this for initialization void Start() { particle = Resources.Load("yResources/particle") as GameObject; //子オブジェクト取得 hpGage = transform.FindChild("hpGage").gameObject.GetComponent <Image>(); redGage = transform.FindChild("redGage").gameObject.GetComponent <Image>(); //親オブジェクト取得 parent = transform.root.gameObject; waveManagement = GameObject.Find("Wave").GetComponent <yWaveManagement>(); vFade = Camera.main.GetComponent <yVignetteFade>(); //要はEnemyの時 if (parent.tag == "enemy") { //Enemyの時、親オブジェクトのスクリプトを取得 enemyManager = parent.GetComponent <yEnemyManager>(); hp = enemyManager.EnemyHP; } maxHP = hp; }