Exemple #1
0
 // Use this for initialization
 void Start()
 {
     if (number.Length == 0)
     {
         number = Resources.LoadAll <Sprite>("yResources/Number");
     }
     timeImage[0] = GameObject.Find("Time5").GetComponent <Image>();
     timeImage[1] = GameObject.Find("Time4").GetComponent <Image>();
     timeImage[2] = GameObject.Find("Time3").GetComponent <Image>();
     timeImage[3] = GameObject.Find("Time2").GetComponent <Image>();
     timeImage[4] = GameObject.Find("Time1").GetComponent <Image>();
     vFade        = GameObject.Find("Vignette").GetComponent <yVignetteFade>();
 }
Exemple #2
0
    // Use this for initialization
    void Start()
    {
        vFade = Camera.main.GetComponent <yVignetteFade>();

        //子オブジェクトにあるものを全て取得
        gameOverImage = this.GetComponentsInChildren <SpriteRenderer>();

        endPos = new Vector3[gameOverImage.Length];

        for (int i = 0; i < endPos.Length; i++)
        {
            //初期値をendPosに入れる
            endPos[i] = gameOverImage[i].transform.position;
            //ImageのPositionを変える
            gameOverImage[i].transform.position += new Vector3(0, 10.0f, 0);
        }

        StartCoroutine("ImageMove");
    }
    // Use this for initialization
    void Start()
    {
        csv      = GameObject.Find("Reference").GetComponent <yCsvRender>();
        bandFade = GameObject.Find("Canvas/Band").GetComponent <yBandFade>();
        _time    = GameObject.Find("Time").GetComponent <yTime>();
        vFade    = GameObject.Find("Vignette").GetComponent <yVignetteFade>();

        MaxWave((int)topRow.Wave);     //最大Wave取得
        EnemyNumber((int)topRow.Wave); //WaveごとのEnemyの数
        EnemyTime((int)topRow.Time);   //Enemyが出てくる時間
        EnemyPos((int)topRow.Pos);     //Enemyが出てくる場所
        EnemyID((int)topRow.ID);       //どのEnemyか
        EnemyHP((int)topRow.HP);       //EnemyのHP
        number = enemyNumber[0];
        for (int i = 0; i < maxWave; i++)
        {
            wholeNumber += enemyNumber[i];
        }
        print(maxWave);
        StartCoroutine("BossAppearance");
    }
Exemple #4
0
    // Use this for initialization
    void Start()
    {
        particle = Resources.Load("yResources/particle") as GameObject;
        //子オブジェクト取得
        hpGage  = transform.FindChild("hpGage").gameObject.GetComponent <Image>();
        redGage = transform.FindChild("redGage").gameObject.GetComponent <Image>();
        //親オブジェクト取得
        parent = transform.root.gameObject;

        waveManagement = GameObject.Find("Wave").GetComponent <yWaveManagement>();
        vFade          = Camera.main.GetComponent <yVignetteFade>();

        //要はEnemyの時
        if (parent.tag == "enemy")
        {
            //Enemyの時、親オブジェクトのスクリプトを取得
            enemyManager = parent.GetComponent <yEnemyManager>();
            hp           = enemyManager.EnemyHP;
        }
        maxHP = hp;
    }