static int _m_LoadPrefab(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); xc.ObjCachePoolMgr __cl_gen_to_be_invoked = (xc.ObjCachePoolMgr)translator.FastGetCSObj(L, 1); int __gen_param_count = LuaAPI.lua_gettop(L); try { if (__gen_param_count == 5 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && translator.Assignable <xc.ObjCachePoolType>(L, 3) && (LuaAPI.lua_isnil(L, 4) || LuaAPI.lua_type(L, 4) == LuaTypes.LUA_TSTRING) && translator.Assignable <System.Action <object> >(L, 5)) { string assetPath = LuaAPI.lua_tostring(L, 2); xc.ObjCachePoolType poolType; translator.Get(L, 3, out poolType); string poolKey = LuaAPI.lua_tostring(L, 4); System.Action <object> callBack = translator.GetDelegate <System.Action <object> >(L, 5); System.Collections.IEnumerator __cl_gen_ret = __cl_gen_to_be_invoked.LoadPrefab(assetPath, poolType, poolKey, callBack); translator.Push(L, __cl_gen_ret); return(1); } if (__gen_param_count == 5 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && translator.Assignable <xc.ObjCachePoolType>(L, 3) && (LuaAPI.lua_isnil(L, 4) || LuaAPI.lua_type(L, 4) == LuaTypes.LUA_TSTRING) && translator.Assignable <xc.ObjectWrapper>(L, 5)) { string assetPath = LuaAPI.lua_tostring(L, 2); xc.ObjCachePoolType poolType; translator.Get(L, 3, out poolType); string poolKey = LuaAPI.lua_tostring(L, 4); xc.ObjectWrapper prefab = (xc.ObjectWrapper)translator.GetObject(L, 5, typeof(xc.ObjectWrapper)); System.Collections.IEnumerator __cl_gen_ret = __cl_gen_to_be_invoked.LoadPrefab(assetPath, poolType, poolKey, prefab); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to xc.ObjCachePoolMgr.LoadPrefab!")); }