예제 #1
0
        static int _m_LoadPrefabAsync(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            xc.ObjCachePoolMgr __cl_gen_to_be_invoked = (xc.ObjCachePoolMgr)translator.FastGetCSObj(L, 1);


            try {
                {
                    string assetPath = LuaAPI.lua_tostring(L, 2);
                    xc.ObjCachePoolType poolType; translator.Get(L, 3, out poolType);
                    string poolKey = LuaAPI.lua_tostring(L, 4);
                    System.Action <object> callBack = translator.GetDelegate <System.Action <object> >(L, 5);

                    __cl_gen_to_be_invoked.LoadPrefabAsync(assetPath, poolType, poolKey, callBack);



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
예제 #2
0
        static int _m_OnDestroyScene(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            xc.ObjCachePoolMgr __cl_gen_to_be_invoked = (xc.ObjCachePoolMgr)translator.FastGetCSObj(L, 1);


            int __gen_param_count = LuaAPI.lua_gettop(L);

            try {
                if (__gen_param_count == 2 && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 2))
                {
                    bool clearUI = LuaAPI.lua_toboolean(L, 2);

                    __cl_gen_to_be_invoked.OnDestroyScene(clearUI);



                    return(0);
                }
                if (__gen_param_count == 1)
                {
                    __cl_gen_to_be_invoked.OnDestroyScene(  );



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to xc.ObjCachePoolMgr.OnDestroyScene!"));
        }
예제 #3
0
        static int __CreateInstance(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                if (LuaAPI.lua_gettop(L) == 1)
                {
                    xc.ObjCachePoolMgr __cl_gen_ret = new xc.ObjCachePoolMgr();
                    translator.Push(L, __cl_gen_ret);
                    return(1);
                }
            }
            catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to xc.ObjCachePoolMgr constructor!"));
        }
예제 #4
0
        static int _m_LoadPrefab(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            xc.ObjCachePoolMgr __cl_gen_to_be_invoked = (xc.ObjCachePoolMgr)translator.FastGetCSObj(L, 1);


            int __gen_param_count = LuaAPI.lua_gettop(L);

            try {
                if (__gen_param_count == 5 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && translator.Assignable <xc.ObjCachePoolType>(L, 3) && (LuaAPI.lua_isnil(L, 4) || LuaAPI.lua_type(L, 4) == LuaTypes.LUA_TSTRING) && translator.Assignable <System.Action <object> >(L, 5))
                {
                    string assetPath = LuaAPI.lua_tostring(L, 2);
                    xc.ObjCachePoolType poolType; translator.Get(L, 3, out poolType);
                    string poolKey = LuaAPI.lua_tostring(L, 4);
                    System.Action <object> callBack = translator.GetDelegate <System.Action <object> >(L, 5);

                    System.Collections.IEnumerator __cl_gen_ret = __cl_gen_to_be_invoked.LoadPrefab(assetPath, poolType, poolKey, callBack);
                    translator.Push(L, __cl_gen_ret);



                    return(1);
                }
                if (__gen_param_count == 5 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && translator.Assignable <xc.ObjCachePoolType>(L, 3) && (LuaAPI.lua_isnil(L, 4) || LuaAPI.lua_type(L, 4) == LuaTypes.LUA_TSTRING) && translator.Assignable <xc.ObjectWrapper>(L, 5))
                {
                    string assetPath = LuaAPI.lua_tostring(L, 2);
                    xc.ObjCachePoolType poolType; translator.Get(L, 3, out poolType);
                    string           poolKey = LuaAPI.lua_tostring(L, 4);
                    xc.ObjectWrapper prefab  = (xc.ObjectWrapper)translator.GetObject(L, 5, typeof(xc.ObjectWrapper));

                    System.Collections.IEnumerator __cl_gen_ret = __cl_gen_to_be_invoked.LoadPrefab(assetPath, poolType, poolKey, prefab);
                    translator.Push(L, __cl_gen_ret);



                    return(1);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to xc.ObjCachePoolMgr.LoadPrefab!"));
        }
예제 #5
0
        static int _m_RecycleCSharpObject(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            xc.ObjCachePoolMgr __cl_gen_to_be_invoked = (xc.ObjCachePoolMgr)translator.FastGetCSObj(L, 1);


            try {
                {
                    object obj = translator.GetObject(L, 2, typeof(object));
                    xc.ObjCachePoolType poolType; translator.Get(L, 3, out poolType);
                    string poolKey = LuaAPI.lua_tostring(L, 4);

                    __cl_gen_to_be_invoked.RecycleCSharpObject(obj, poolType, poolKey);



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
예제 #6
0
        static int _m_LoadFromCache(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            xc.ObjCachePoolMgr __cl_gen_to_be_invoked = (xc.ObjCachePoolMgr)translator.FastGetCSObj(L, 1);


            try {
                {
                    xc.ObjCachePoolType poolType; translator.Get(L, 2, out poolType);
                    string poolKey = LuaAPI.lua_tostring(L, 3);

                    object __cl_gen_ret = __cl_gen_to_be_invoked.LoadFromCache(poolType, poolKey);
                    translator.PushAny(L, __cl_gen_ret);



                    return(1);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }