void OnMouseOver() { if (!worldInfo.getMouseBusy() && Input.GetMouseButtonDown(0)) { worldInfo.setMouseBusy(); Instantiate(beerglass); } }
void OnMouseOver() { if (!busy && !worldInfo.getMouseBusy() && Input.GetMouseButtonDown(0)) { worldInfo.setMouseBusy(); busy = true; BarItem spawnedItem = Instantiate(barItem); Vector3 worldpos = Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, 0f)); worldpos.z = 0f; spawnedItem.transform.position = worldpos; spawnedItem.setSpawner(this); } }