예제 #1
0
 // Use this for initialization
 void Start()
 {
     player    = GameObject.FindGameObjectWithTag("Player");
     vie_perso = player.GetComponent <vie_player>();
     anim      = GetComponent <Animator> ();
     rb        = GetComponent <Rigidbody2D> ();
 }
예제 #2
0
    void Start()
    {
        GameObject music  = GameObject.Find("health_up");
        GameObject player = GameObject.Find("perso 1");

        vie_perso = player.GetComponent <vie_player>();
        son       = music.GetComponent <AudioSource>();
    }
예제 #3
0
    // Use this for initialization
    void Start()
    {
        current_life          = starting_life;
        distance_patrol_plus  = milieu.position.x + distance_patrol;
        distance_patrol_moins = milieu.position.x - distance_patrol;
        rb   = GetComponent <Rigidbody2D>();
        flip = GetComponent <SpriteRenderer>();
        anim = GetComponent <Animator>();
        InvokeRepeating("OuEstLePerso", 0, 0.7f);
        GameObject player = GameObject.Find("perso 1");

        perso_chase = player.transform;
        vie_perso   = perso_chase.GetComponent <vie_player>();
        perso_move  = perso_chase.GetComponent <character_move>();
        GameObject music = GameObject.Find("adv_1_attck");

        sword = music.GetComponent <AudioSource>();
    }
예제 #4
0
 // Use this for initialization
 void Start()
 {
     rb        = GetComponent <Rigidbody2D>();
     vie_perso = perso.GetComponent <vie_player>();
 }