// Use this for initialization void Start() { player = GameObject.FindGameObjectWithTag("Player"); vie_perso = player.GetComponent <vie_player>(); anim = GetComponent <Animator> (); rb = GetComponent <Rigidbody2D> (); }
void Start() { GameObject music = GameObject.Find("health_up"); GameObject player = GameObject.Find("perso 1"); vie_perso = player.GetComponent <vie_player>(); son = music.GetComponent <AudioSource>(); }
// Use this for initialization void Start() { current_life = starting_life; distance_patrol_plus = milieu.position.x + distance_patrol; distance_patrol_moins = milieu.position.x - distance_patrol; rb = GetComponent <Rigidbody2D>(); flip = GetComponent <SpriteRenderer>(); anim = GetComponent <Animator>(); InvokeRepeating("OuEstLePerso", 0, 0.7f); GameObject player = GameObject.Find("perso 1"); perso_chase = player.transform; vie_perso = perso_chase.GetComponent <vie_player>(); perso_move = perso_chase.GetComponent <character_move>(); GameObject music = GameObject.Find("adv_1_attck"); sword = music.GetComponent <AudioSource>(); }
// Use this for initialization void Start() { rb = GetComponent <Rigidbody2D>(); vie_perso = perso.GetComponent <vie_player>(); }