private void Start() { isShow = false; middleClickDetected = false; cameraActionDetected = false; skin = (GUISkin) Resources.Load("uteForEditor/uteUI"); // Get runtime builder main class runtimeBuilder = (uteRuntimeBuilder) this.gameObject.GetComponent<uteRuntimeBuilder>(); // List all available category names List<string> allCategoryNames = runtimeBuilder.GetListOfCategoryNames(); for(int i=0;i<allCategoryNames.Count;i++) { // Get all Category tiles and info by name allCategories.Add(runtimeBuilder.GetCategoryByCategoryName(allCategoryNames[i])); } }
private void Start() { isShow = false; middleClickDetected = false; cameraActionDetected = false; skin = (GUISkin)Resources.Load("uteForEditor/uteUI"); // Get runtime builder main class runtimeBuilder = (uteRuntimeBuilder)this.gameObject.GetComponent <uteRuntimeBuilder>(); // List all available category names List <string> allCategoryNames = runtimeBuilder.GetListOfCategoryNames(); for (int i = 0; i < allCategoryNames.Count; i++) { // Get all Category tiles and info by name allCategories.Add(runtimeBuilder.GetCategoryByCategoryName(allCategoryNames[i])); } }