private void Start()
	{
		isShow = false;

		middleClickDetected = false;
		cameraActionDetected = false;

		skin = (GUISkin) Resources.Load("uteForEditor/uteUI");

		// Get runtime builder main class
		runtimeBuilder = (uteRuntimeBuilder) this.gameObject.GetComponent<uteRuntimeBuilder>();

		// List all available category names
		List<string> allCategoryNames = runtimeBuilder.GetListOfCategoryNames();

		for(int i=0;i<allCategoryNames.Count;i++)
		{
			// Get all Category tiles and info by name
			allCategories.Add(runtimeBuilder.GetCategoryByCategoryName(allCategoryNames[i]));
		}
	}
    private void Start()
    {
        isShow = false;

        middleClickDetected  = false;
        cameraActionDetected = false;

        skin = (GUISkin)Resources.Load("uteForEditor/uteUI");

        // Get runtime builder main class
        runtimeBuilder = (uteRuntimeBuilder)this.gameObject.GetComponent <uteRuntimeBuilder>();

        // List all available category names
        List <string> allCategoryNames = runtimeBuilder.GetListOfCategoryNames();

        for (int i = 0; i < allCategoryNames.Count; i++)
        {
            // Get all Category tiles and info by name
            allCategories.Add(runtimeBuilder.GetCategoryByCategoryName(allCategoryNames[i]));
        }
    }