void OnCollisionEnter2D(Collision2D col) { if (col.gameObject.tag == "food") { ui.score += 1; ui.currentScore.text = ui.score.ToString(); Destroy(col.gameObject); } else { if (ui.score > ui.uHighScore) { PlayerPrefs.SetInt("HighScore", ui.score); } ui.highScore.text = "High Score: " + PlayerPrefs.GetInt("HighScore").ToString(); Destroy(gameObject); ui.gameOverAcivate(); } }