public void PlayerWantsToFinishCooking() { if (status == GameStates.cooking) { status = GameStates.resultTab; UI.SetForResults(); Grill.GoToRestaurant(); } }
public void PlayerWantsToFinishCooking() { if (status == GameStates.cooking) { status = GameStates.resultTab; UI.SetForResults(); Grill.GoToRestaurant(); } }