Example #1
0
 public NextAchievementLevelButton()
 {
     downState    = new symbol_1();
     overState    = new symbol_2();
     upState      = new symbol_1();
     hitTestState = new symbol_1();
 }
 public ButtonCloseGrey()
 {
     downState    = new symbol_0();
     overState    = new symbol_1();
     upState      = new symbol_2();
     hitTestState = new symbol_0();
 }
Example #3
0
    public PendantBeautyButton()
    {
        var i46 = new symbol_1()
        {
            alpha = 0.7, filters = new as3.Array(new object[] {})
        };

        addChild(i46);        //0
        FrameInfo f;
        var       l = new Frames(3);

        f = l.Add();
        f.Add(i46);
        f += () => {
            i46.x          = 0;
            i46.scaleX     = 1;
            i46.y          = 0;
            i46.scaleY     = 1;
            i46.rotation   = 0;
            i46.alpha      = 0.7;
            i46.filters    = new as3.Array(new object[] {});
            i46.scale9Grid = null;
            i46.visible    = true;
        };
        f = l.Add();
        f.Add(i46);
        f += () => {
            i46.alpha = 1;
        };
        f = l.Add();
        f.Add(i46);
        setFrames(l);
    }
    public GlowAward()
    {
        var i22 = new symbol_1()
        {
            filters = new as3.Array(new object[] {})
        };

        addChild(i22);        //0
    }
Example #5
0
    public CellRenderer_downSkin()
    {
        this.scale9Grid = new flash.geom.Rectangle(1, 1, 149, 20);
        var i87 = new symbol_1()
        {
            filters = new as3.Array(new object[] {})
        };

        addChild(i87);        //0
    }
Example #6
0
 public SettingsButton()
 {
     downState = new symbol_0()
     {
         filters = new as3.Array(new object[] {})
     };
     overState = new symbol_0()
     {
         filters = new as3.Array(new object[] {})
     };
     upState = new symbol_0()
     {
         filters = new as3.Array(new object[] {})
     };
     hitTestState = new symbol_1()
     {
         filters = new as3.Array(new object[] {})
     };
 }
Example #7
0
 public ButtonChatEmotions()
 {
     downState = new symbol_0()
     {
         filters = new as3.Array(new object[] {})
     };
     overState = new symbol_0()
     {
         filters = new as3.Array(new object[] {})
     };
     upState = new symbol_1()
     {
         filters = new as3.Array(new object[] {})
     };
     hitTestState = new symbol_1()
     {
         filters = new as3.Array(new object[] {})
     };
 }