void release() { GetComponent <Collider2D>().isTrigger = true; playerController.enabled = true; playerController.attatchTo = null; gameObject.GetComponent <Rigidbody2D>().velocity = new Vector2(0, 0); next = mapConfig.getNearestRoomLoc(new Vector2(transform.position.x, transform.position.y)); //Ui statusBar.setPlayerIcon(true); statusBar.setButtons(); //audio musicController.switchtarget(); }