protected new void Start() { mapConfig = new MapConfig(); born = mapConfig.getRoomRandCWithRoomLoc(new Vector2(transform.position.x, transform.position.y)).Value; statusBar = GameObject.Find("statusBar").GetComponent <statusBarController>(); target = scout; next = born; /* * if (tag == "servant") * { * target = scout; * next = born; * } * else * { * target = born; * next = born; * }*/ //doorTileMap = GameObject.FindGameObjectWithTag("doorTile").GetComponent<Tilemap>(); player = GameObject.FindGameObjectWithTag("Player"); playerController = player.GetComponent <PlayerController>(); //mapConfig = GameObject.FindObjectOfType<AutoGenerateMap>().config; pathFinder = GameObject.FindObjectOfType <TutorialObserverController>().pathFinder; base.Start(); }
// Use this for initialization void Start() { player = GameObject.FindGameObjectWithTag("Player"); Destroy(gameObject, duration); Debug.Log("start skill"); statusBar = GameObject.Find("statusBar").GetComponent <statusBarController>(); musicController = GameObject.Find("AudioController").GetComponent <AudioFX>(); }
protected new void Start() { born = GameObject.FindObjectOfType <AutoGenerateMap>().config.getRoomRandCWithRoomLoc(new Vector2(transform.position.x, transform.position.y)).Value; statusBar = GameObject.Find("statusBar").GetComponent <statusBarController>(); if (tag == "servant") { target = scout; next = born; } else { target = born; next = born; } doorTileMap = GameObject.FindGameObjectWithTag("doorTile").GetComponent <Tilemap>(); player = GameObject.FindGameObjectWithTag("Player"); playerController = player.GetComponent <PlayerController>(); mapConfig = GameObject.FindObjectOfType <AutoGenerateMap>().config; pathFinder = GameObject.FindObjectOfType <ObveserController>().pathFinder; base.Start(); }