예제 #1
0
        public Hall2(string tmpName)
        {
            devHeads = new List <string>();
            devHeads.Add("asokawu");
            devHeads.Add("ddli");
            devHeads.Add("jehutyhu");
            devHeads.Add("zashchen");
            devHeads.Add("orrischen");
            devHeads.Add("johntan");
            devHeads.Add("seekyao");
            myName = tmpName;

            heads  = new List <Texture2D>();
            ranks  = new List <int>();
            scores = new List <int>();

            BaseGame.ShowMouse = true;

            roomList = new Listbox2("roomlist", new Vector2(50, 120), new Point(200, 350), Color.White, Color.White);

            rankList = new Listbox2("ranklist", new Vector2(300, 120), new Point(450, 350), Color.White, Color.White);


            bgTexture = BaseGame.ContentMgr.Load <Texture2D>(Path.Combine(Directories.BgContent, "bg21"));
            rlTexture = BaseGame.ContentMgr.Load <Texture2D>(Path.Combine(Directories.UIContent, "roomlist2"));
            riTexture = BaseGame.ContentMgr.Load <Texture2D>(Path.Combine(Directories.UIContent, "roominfo2"));

            bgRect = new Rectangle(0, 0, 800, 600);


            btnRefresh = new TextButton2("RefreshBtn", new Vector2(150, 480), "Refresh", 0, Color.Gold);
            btnCreate  = new TextButton2("CreateBtn", new Vector2(310, 480), "Create a new room", 0, Color.Gold);
            btnQuit    = new TextButton("QuitBtn", new Vector2(450, 410), "Quit", 0, Color.Gold);
            btnEnter   = new TextButton2("EnterBtn", new Vector2(70, 480), "Enter", 0, Color.Gold);
            btnRank    = new TextButton2("RankBtn", new Vector2(650, 480), "Rank List", 0, Color.Gold);
            btnStart   = new TextButton("StartBtn", new Vector2(550, 410), "Start", 0, Color.Gold);

            btnRefresh.OnClick += new EventHandler(btnRefresh_OnPress);
            btnCreate.OnClick  += new EventHandler(btnCreate_OnPress);
            btnQuit.OnClick    += new EventHandler(btnQuit_OnPress);
            btnEnter.OnClick   += new EventHandler(btnEnter_OnPress);
            btnRank.OnClick    += new EventHandler(btnRank_OnPress);
            btnStart.OnClick   += new EventHandler(btnStart_OnPress);

            rankList.OnChangeSelection += new EventHandler(rankList_OnChangeSelection);
            roomList.OnChangeSelection += new EventHandler(roomList_OnChangeSelection);

            SocketMgr.OnReceivePkg += new SocketMgr.ReceivePkgEventHandler(OnReceivePack);



            headSend          = new stPkgHead();
            Stream            = new MemoryStream();
            headSend.dataSize = 0;
            headSend.iSytle   = 33;
            SocketMgr.SendCommonPackge(headSend, Stream);
            Stream.Close();
            bInRoom    = false;
            bWaitEnter = false;
            bIsHost    = false;
            bHasError  = false;
        }
예제 #2
0
        public Rank2()
        {
            devHeads = new List <string>();
            devHeads.Add("asokawu");
            devHeads.Add("ddli");
            devHeads.Add("jehutyhu");
            devHeads.Add("zashchen");
            devHeads.Add("orrischen");
            devHeads.Add("johntan");
            devHeads.Add("seekyao");

            BaseGame.ShowMouse = true;


            rankPos = new Vector2(50, 120);

            roomList       = new Listbox2("roomlist", new Vector2(550, 120), new Point(200, 150), Color.White, Color.Black);
            rankList       = new Listbox2("ranklist", rankPos, new Point(450, 350), Color.White, Color.Green);
            bgTexture      = BaseGame.ContentMgr.Load <Texture2D>(Path.Combine(Directories.BgContent, "bg22"));
            rkTexture      = BaseGame.ContentMgr.Load <Texture2D>(Path.Combine(Directories.UIContent, "ranklist2"));
            piTexture      = BaseGame.ContentMgr.Load <Texture2D>(Path.Combine(Directories.UIContent, "yourinfo2"));
            bgRect         = new Rectangle(0, 0, 800, 600);
            btnOK          = new TextButton("OKBtn", new Vector2(550, 370), "OK", 0, Color.Gold);
            btnOK.OnClick += new EventHandler(btnOK_OnPress);
            rankList.OnChangeSelection += new EventHandler(rankList_OnChangeSelection);
            roomList.OnChangeSelection += new EventHandler(roomList_OnChangeSelection);
            SocketMgr.OnReceivePkg     += new SocketMgr.ReceivePkgEventHandler(OnReceivePack);



            stPkgHead head = new stPkgHead();

            //head.iSytle = //包头类型还没初始化
            byte[] rankcode = new byte[4];
            rankcode[0] = 1;
            rankcode[1] = 0;
            rankcode[2] = 0;
            rankcode[3] = 0;

            MemoryStream Stream = new MemoryStream();

            Stream.Write(rankcode, 0, 4);
            head.dataSize = 4;
            head.iSytle   = 50;
            SocketMgr.SendCommonPackge(head, Stream);
            Stream.Close();


            stPkgHead    head2   = new stPkgHead();
            MemoryStream Stream2 = new MemoryStream();

            head2.dataSize = 0;
            head2.iSytle   = 40;
            SocketMgr.SendCommonPackge(head2, Stream2);
            Stream2.Close();

            head = new stPkgHead();
            //head.iSytle = //包头类型还没初始化
            rankcode    = new byte[4];
            rankcode[0] = 1;
            rankcode[1] = 0;
            rankcode[2] = 0;
            rankcode[3] = 0;

            Stream = new MemoryStream();
            Stream.Write(rankcode, 0, 4);
            head.dataSize = 4;
            head.iSytle   = 50;
            SocketMgr.SendCommonPackge(head, Stream);
            Stream.Close();

            bOK       = false;
            rankItems = new List <RankIF>();
            bLoaded   = false;
            // 连接到服务器
            //SocketMgr.ConnectToServer();
        }
예제 #3
0
        void OnReceivePack(stPkgHead head, byte[] data)
        {
            if (head.iSytle == 40)
            {
                head.iSytle = 40;
            }
            if (head.iSytle == 33)
            {
                //刷房间列表成功
                string   str;
                RoomInfo room;
                byte[]   tmpData;
                roomList.Clear();

                tmpData = new byte[head.dataSize];

                for (int i = 0; i < head.dataSize; i += 36)
                {
                    str = "";
                    //data.Read(roomBuffer, 0, 32);

                    for (int k = 0; k < 36; ++k)
                    {
                        tmpData[k] = data[i + k];
                    }

                    room = (RoomInfo)SocketMgr.BytesToStuct(tmpData, typeof(RoomInfo));

                    for (int j = 0; room.name[j] != '\0'; ++j)
                    {
                        str += room.name[j];
                    }


                    roomList.AddItem(" " + str + " ( " + room.players + " / 2 )", room.id);
                }
            }
            else if (head.iSytle == 35)
            {
                //创建房间成功
                bWaitEnter = false;

                headSend          = new stPkgHead();
                Stream            = new MemoryStream();
                headSend.dataSize = 0;
                headSend.iSytle   = 33;
                SocketMgr.SendCommonPackge(headSend, Stream);
                Stream.Close();
                bInRoom = true;

                headSend          = new stPkgHead();
                Stream            = new MemoryStream();
                headSend.dataSize = 0;
                headSend.iSytle   = 34;
                SocketMgr.SendCommonPackge(headSend, Stream);
                Stream.Close();
            }
            else if (head.iSytle == 36)
            {
                //创建房间失败
                bWaitEnter = false;

                bInRoom = false;
                bIsHost = false;
            }
            else if (head.iSytle == 37)
            {
                //加入房间成功
                bWaitEnter = false;

                headSend          = new stPkgHead();
                Stream            = new MemoryStream();
                headSend.dataSize = 0;
                headSend.iSytle   = 33;
                SocketMgr.SendCommonPackge(headSend, Stream);
                Stream.Close();
                bInRoom = true;

                headSend          = new stPkgHead();
                Stream            = new MemoryStream();
                headSend.dataSize = 0;
                headSend.iSytle   = 34;
                SocketMgr.SendCommonPackge(headSend, Stream);
                Stream.Close();
            }
            else if (head.iSytle == 38)
            {
                //加入房间失败
                bWaitEnter = false;

                bInRoom = false;
                bIsHost = false;
            }
            else if (head.iSytle == 34)
            {
                //列举用户信息


                string   str;
                UserInfo player;
                byte[]   tmpData;

                Monitor.Enter(heads);
                Monitor.Enter(ranks);
                Monitor.Enter(scores);
                heads.Clear();
                ranks.Clear();
                scores.Clear();



                tmpData = new byte[head.dataSize];
                bIsHost = false;
                string[] tmpNames  = new string[6];
                int      playerNum = 0;
                for (int i = 0; i < head.dataSize; i += 56)
                {
                    str = "";
                    //data.Read(roomBuffer, 0, 32);

                    for (int k = 0; k < 56; ++k)
                    {
                        tmpData[k] = data[i + k];
                    }

                    player = (UserInfo)SocketMgr.BytesToStuct(tmpData, typeof(UserInfo));

                    for (int j = 0; player.name[j] != '\0'; ++j)
                    {
                        str += player.name[j];
                    }
                    if (str == myName && player.state == 1)
                    {
                        bIsHost = true;
                    }
                    tmpNames[playerNum] = str;//, Font font)
                    ranks.Add(player.rank);
                    scores.Add(player.score);
                    Texture2D tex;
                    if (devHeads.Contains(str))
                    {
                        tex = BaseGame.ContentMgr.Load <Texture2D>(Path.Combine(Directories.UIContent, str));
                    }
                    else
                    {
                        tex = BaseGame.ContentMgr.Load <Texture2D>(Path.Combine(Directories.UIContent, "head"));
                    }
                    if (tex == null)
                    {
                        throw new Exception("");
                    }



                    heads.Add(tex);
                    playerNum++;

                    //roomList.AddItem("room 1" + " ( " + room.players + " / 6 )", room.id);
                }
                playerCount = playerNum;

                userNames = new string[playerNum];
                for (int i = 0; i < playerNum; i++)
                {
                    userNames[i] = tmpNames[i];
                }

                Monitor.Exit(scores);
                Monitor.Exit(ranks);
                Monitor.Exit(heads);

                headSend          = new stPkgHead();
                Stream            = new MemoryStream();
                headSend.dataSize = 0;
                headSend.iSytle   = 33;
                SocketMgr.SendCommonPackge(headSend, Stream);
                Stream.Close();
            }
            else if (head.iSytle == 70)
            {
                //开始游戏
                bWaitEnter = false;
                if (bIsHost)
                {
                    GameManager.AddGameScreen(new StarwarLogic(0, userNames));
                }
                else
                {
                    for (int i = 0; i < playerCount; i++)
                    {
                        if (userNames[i] == myName)
                        {
                            GameManager.AddGameScreen(new StarwarLogic(i, userNames));
                        }
                    }
                }
            }
            else if (head.iSytle == 71)
            {
                bWaitEnter = false;
            }
        }
예제 #4
0
        void OnReceivePack(stPkgHead head, byte[] data)
        {
            byte[] tmpData;

            tmpData = new Byte[head.dataSize];

            if (head.iSytle == 50)
            {
                RankInfo ri;
                RankIF   tmpItem;
                string   str;
                rankItems.Clear();



                for (int i = 0; i < head.dataSize; i += 32)
                {
                    str = "";
                    for (int k = 0; k < 32; k++)
                    {
                        tmpData[k] = data[i + k];
                    }
                    ri = (RankInfo)SocketMgr.BytesToStuct(tmpData, typeof(RankInfo));
                    for (int j = 0; ri.name[j] != '\0'; ++j)
                    {
                        str += ri.name[j];
                    }
                    tmpItem.rank  = ri.rank;
                    tmpItem.score = ri.score;
                    tmpItem.name  = str;
                    rankItems.Add(tmpItem);
                }
            }
            else if (head.iSytle == 40)
            {
                UserInfo player;
                string   str;
                str = "";
                //data.Read(roomBuffer, 0, 32);

                player = (UserInfo)SocketMgr.BytesToStuct(data, typeof(UserInfo));

                for (int j = 0; player.name[j] != '\0'; ++j)
                {
                    str += player.name[j];
                }

                myInfo.name  = str;
                myInfo.rank  = player.rank;
                myInfo.score = player.score;

                if (devHeads.Contains(myInfo.name))
                {
                    hdTexture = BaseGame.ContentMgr.Load <Texture2D>(Path.Combine(Directories.UIContent, myInfo.name));
                }
                else
                {
                    hdTexture = BaseGame.ContentMgr.Load <Texture2D>(Path.Combine(Directories.UIContent, "head"));
                }
                bLoaded = true;
            }
        }