public Hall2(string tmpName) { devHeads = new List <string>(); devHeads.Add("asokawu"); devHeads.Add("ddli"); devHeads.Add("jehutyhu"); devHeads.Add("zashchen"); devHeads.Add("orrischen"); devHeads.Add("johntan"); devHeads.Add("seekyao"); myName = tmpName; heads = new List <Texture2D>(); ranks = new List <int>(); scores = new List <int>(); BaseGame.ShowMouse = true; roomList = new Listbox2("roomlist", new Vector2(50, 120), new Point(200, 350), Color.White, Color.White); rankList = new Listbox2("ranklist", new Vector2(300, 120), new Point(450, 350), Color.White, Color.White); bgTexture = BaseGame.ContentMgr.Load <Texture2D>(Path.Combine(Directories.BgContent, "bg21")); rlTexture = BaseGame.ContentMgr.Load <Texture2D>(Path.Combine(Directories.UIContent, "roomlist2")); riTexture = BaseGame.ContentMgr.Load <Texture2D>(Path.Combine(Directories.UIContent, "roominfo2")); bgRect = new Rectangle(0, 0, 800, 600); btnRefresh = new TextButton2("RefreshBtn", new Vector2(150, 480), "Refresh", 0, Color.Gold); btnCreate = new TextButton2("CreateBtn", new Vector2(310, 480), "Create a new room", 0, Color.Gold); btnQuit = new TextButton("QuitBtn", new Vector2(450, 410), "Quit", 0, Color.Gold); btnEnter = new TextButton2("EnterBtn", new Vector2(70, 480), "Enter", 0, Color.Gold); btnRank = new TextButton2("RankBtn", new Vector2(650, 480), "Rank List", 0, Color.Gold); btnStart = new TextButton("StartBtn", new Vector2(550, 410), "Start", 0, Color.Gold); btnRefresh.OnClick += new EventHandler(btnRefresh_OnPress); btnCreate.OnClick += new EventHandler(btnCreate_OnPress); btnQuit.OnClick += new EventHandler(btnQuit_OnPress); btnEnter.OnClick += new EventHandler(btnEnter_OnPress); btnRank.OnClick += new EventHandler(btnRank_OnPress); btnStart.OnClick += new EventHandler(btnStart_OnPress); rankList.OnChangeSelection += new EventHandler(rankList_OnChangeSelection); roomList.OnChangeSelection += new EventHandler(roomList_OnChangeSelection); SocketMgr.OnReceivePkg += new SocketMgr.ReceivePkgEventHandler(OnReceivePack); headSend = new stPkgHead(); Stream = new MemoryStream(); headSend.dataSize = 0; headSend.iSytle = 33; SocketMgr.SendCommonPackge(headSend, Stream); Stream.Close(); bInRoom = false; bWaitEnter = false; bIsHost = false; bHasError = false; }
public Rank2() { devHeads = new List <string>(); devHeads.Add("asokawu"); devHeads.Add("ddli"); devHeads.Add("jehutyhu"); devHeads.Add("zashchen"); devHeads.Add("orrischen"); devHeads.Add("johntan"); devHeads.Add("seekyao"); BaseGame.ShowMouse = true; rankPos = new Vector2(50, 120); roomList = new Listbox2("roomlist", new Vector2(550, 120), new Point(200, 150), Color.White, Color.Black); rankList = new Listbox2("ranklist", rankPos, new Point(450, 350), Color.White, Color.Green); bgTexture = BaseGame.ContentMgr.Load <Texture2D>(Path.Combine(Directories.BgContent, "bg22")); rkTexture = BaseGame.ContentMgr.Load <Texture2D>(Path.Combine(Directories.UIContent, "ranklist2")); piTexture = BaseGame.ContentMgr.Load <Texture2D>(Path.Combine(Directories.UIContent, "yourinfo2")); bgRect = new Rectangle(0, 0, 800, 600); btnOK = new TextButton("OKBtn", new Vector2(550, 370), "OK", 0, Color.Gold); btnOK.OnClick += new EventHandler(btnOK_OnPress); rankList.OnChangeSelection += new EventHandler(rankList_OnChangeSelection); roomList.OnChangeSelection += new EventHandler(roomList_OnChangeSelection); SocketMgr.OnReceivePkg += new SocketMgr.ReceivePkgEventHandler(OnReceivePack); stPkgHead head = new stPkgHead(); //head.iSytle = //包头类型还没初始化 byte[] rankcode = new byte[4]; rankcode[0] = 1; rankcode[1] = 0; rankcode[2] = 0; rankcode[3] = 0; MemoryStream Stream = new MemoryStream(); Stream.Write(rankcode, 0, 4); head.dataSize = 4; head.iSytle = 50; SocketMgr.SendCommonPackge(head, Stream); Stream.Close(); stPkgHead head2 = new stPkgHead(); MemoryStream Stream2 = new MemoryStream(); head2.dataSize = 0; head2.iSytle = 40; SocketMgr.SendCommonPackge(head2, Stream2); Stream2.Close(); head = new stPkgHead(); //head.iSytle = //包头类型还没初始化 rankcode = new byte[4]; rankcode[0] = 1; rankcode[1] = 0; rankcode[2] = 0; rankcode[3] = 0; Stream = new MemoryStream(); Stream.Write(rankcode, 0, 4); head.dataSize = 4; head.iSytle = 50; SocketMgr.SendCommonPackge(head, Stream); Stream.Close(); bOK = false; rankItems = new List <RankIF>(); bLoaded = false; // 连接到服务器 //SocketMgr.ConnectToServer(); }
void OnReceivePack(stPkgHead head, byte[] data) { if (head.iSytle == 40) { head.iSytle = 40; } if (head.iSytle == 33) { //刷房间列表成功 string str; RoomInfo room; byte[] tmpData; roomList.Clear(); tmpData = new byte[head.dataSize]; for (int i = 0; i < head.dataSize; i += 36) { str = ""; //data.Read(roomBuffer, 0, 32); for (int k = 0; k < 36; ++k) { tmpData[k] = data[i + k]; } room = (RoomInfo)SocketMgr.BytesToStuct(tmpData, typeof(RoomInfo)); for (int j = 0; room.name[j] != '\0'; ++j) { str += room.name[j]; } roomList.AddItem(" " + str + " ( " + room.players + " / 2 )", room.id); } } else if (head.iSytle == 35) { //创建房间成功 bWaitEnter = false; headSend = new stPkgHead(); Stream = new MemoryStream(); headSend.dataSize = 0; headSend.iSytle = 33; SocketMgr.SendCommonPackge(headSend, Stream); Stream.Close(); bInRoom = true; headSend = new stPkgHead(); Stream = new MemoryStream(); headSend.dataSize = 0; headSend.iSytle = 34; SocketMgr.SendCommonPackge(headSend, Stream); Stream.Close(); } else if (head.iSytle == 36) { //创建房间失败 bWaitEnter = false; bInRoom = false; bIsHost = false; } else if (head.iSytle == 37) { //加入房间成功 bWaitEnter = false; headSend = new stPkgHead(); Stream = new MemoryStream(); headSend.dataSize = 0; headSend.iSytle = 33; SocketMgr.SendCommonPackge(headSend, Stream); Stream.Close(); bInRoom = true; headSend = new stPkgHead(); Stream = new MemoryStream(); headSend.dataSize = 0; headSend.iSytle = 34; SocketMgr.SendCommonPackge(headSend, Stream); Stream.Close(); } else if (head.iSytle == 38) { //加入房间失败 bWaitEnter = false; bInRoom = false; bIsHost = false; } else if (head.iSytle == 34) { //列举用户信息 string str; UserInfo player; byte[] tmpData; Monitor.Enter(heads); Monitor.Enter(ranks); Monitor.Enter(scores); heads.Clear(); ranks.Clear(); scores.Clear(); tmpData = new byte[head.dataSize]; bIsHost = false; string[] tmpNames = new string[6]; int playerNum = 0; for (int i = 0; i < head.dataSize; i += 56) { str = ""; //data.Read(roomBuffer, 0, 32); for (int k = 0; k < 56; ++k) { tmpData[k] = data[i + k]; } player = (UserInfo)SocketMgr.BytesToStuct(tmpData, typeof(UserInfo)); for (int j = 0; player.name[j] != '\0'; ++j) { str += player.name[j]; } if (str == myName && player.state == 1) { bIsHost = true; } tmpNames[playerNum] = str;//, Font font) ranks.Add(player.rank); scores.Add(player.score); Texture2D tex; if (devHeads.Contains(str)) { tex = BaseGame.ContentMgr.Load <Texture2D>(Path.Combine(Directories.UIContent, str)); } else { tex = BaseGame.ContentMgr.Load <Texture2D>(Path.Combine(Directories.UIContent, "head")); } if (tex == null) { throw new Exception(""); } heads.Add(tex); playerNum++; //roomList.AddItem("room 1" + " ( " + room.players + " / 6 )", room.id); } playerCount = playerNum; userNames = new string[playerNum]; for (int i = 0; i < playerNum; i++) { userNames[i] = tmpNames[i]; } Monitor.Exit(scores); Monitor.Exit(ranks); Monitor.Exit(heads); headSend = new stPkgHead(); Stream = new MemoryStream(); headSend.dataSize = 0; headSend.iSytle = 33; SocketMgr.SendCommonPackge(headSend, Stream); Stream.Close(); } else if (head.iSytle == 70) { //开始游戏 bWaitEnter = false; if (bIsHost) { GameManager.AddGameScreen(new StarwarLogic(0, userNames)); } else { for (int i = 0; i < playerCount; i++) { if (userNames[i] == myName) { GameManager.AddGameScreen(new StarwarLogic(i, userNames)); } } } } else if (head.iSytle == 71) { bWaitEnter = false; } }
void OnReceivePack(stPkgHead head, byte[] data) { byte[] tmpData; tmpData = new Byte[head.dataSize]; if (head.iSytle == 50) { RankInfo ri; RankIF tmpItem; string str; rankItems.Clear(); for (int i = 0; i < head.dataSize; i += 32) { str = ""; for (int k = 0; k < 32; k++) { tmpData[k] = data[i + k]; } ri = (RankInfo)SocketMgr.BytesToStuct(tmpData, typeof(RankInfo)); for (int j = 0; ri.name[j] != '\0'; ++j) { str += ri.name[j]; } tmpItem.rank = ri.rank; tmpItem.score = ri.score; tmpItem.name = str; rankItems.Add(tmpItem); } } else if (head.iSytle == 40) { UserInfo player; string str; str = ""; //data.Read(roomBuffer, 0, 32); player = (UserInfo)SocketMgr.BytesToStuct(data, typeof(UserInfo)); for (int j = 0; player.name[j] != '\0'; ++j) { str += player.name[j]; } myInfo.name = str; myInfo.rank = player.rank; myInfo.score = player.score; if (devHeads.Contains(myInfo.name)) { hdTexture = BaseGame.ContentMgr.Load <Texture2D>(Path.Combine(Directories.UIContent, myInfo.name)); } else { hdTexture = BaseGame.ContentMgr.Load <Texture2D>(Path.Combine(Directories.UIContent, "head")); } bLoaded = true; } }