public void incressLevel()
 {
     if (pos.y <= .8f)
     {
         StartCoroutine(levelUPAnimation());
         pos.y += .5f;
         levelIncrsser.transform.position = pos;
         levelCount++;
         level.text = levelCount.ToString();
     }
     else
     {
         spawnerScript.speedIncress();
         levelIncrsser.position = startpos;
         pos = levelIncrsser.position;
     }
 }