void Awake() { player = GameObject.FindGameObjectWithTag("Player"); tran = GameObject.FindGameObjectWithTag("Player").transform; playerHealth = player.GetComponent <playerHP> (); enemyHealth = GetComponent <skeletHP_Mage_> (); nav = GetComponent <NavMeshAgent> (); anim = GetComponent <Animator> (); skeletAttack = GetComponent <skeletAttack_Mage_> (); }
void Awake() { skeletAttack = GetComponent <skeletAttack_Mage_> (); anim = GetComponent <Animator> (); enemyAudio = GetComponent <AudioSource> (); //hitParticles = GetComponentInChildren <ParticleSystem> (); capsuleCollider = GetComponent <CapsuleCollider> (); playerHP = GameObject.FindGameObjectWithTag("Player").GetComponent <playerHP>(); currentHealth = startingHealth; }